From Publisher's Blurb:
This issue of Claw/Claw/Bite includes the following:
4 new elements of campaign flavor, including medallions of honor!
6 new characters with backgrounds, including a wandering pair of NPCs!
7 new creatures, including 2 devious NPC rakshasas and a new construct!
3 new locations, including Bale Morrow and a lone tree within!
12 new magic and special items, including sylvanthread armor!
3 mini plot threads to weave into your campaign!
1 new presige class, the Arcane Runethrower!
1 new race, a return to classic storytelling with hobbits!
2 new spells, including one to bless and fortify structures!
2 new traps and hazards, including map pins and false traps!
2 variant rules, including a new attribute, cunning!
and a new comic, the next installment of Trolls and Tribulations!
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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