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Primary Name
Pyramid (Volume 3, Issue 82 - Aug 2015)
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Publication Date
2015-08-20
Issue Index
382
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Magical Creations

From the Publisher:

Conjure See How Magical This Issue Is?

Relics! Potions! Charms and more! All of these and other magical enticements have been created for you in this month's Pyramid, the PDF magazine for roleplayers. This issue's spellbinding summonings include:

  • "Dungeon Brewmasters," new rules for brewing potions and chemicals in GURPS Dungeon Fantasy, by Jason "PK" Levine, author of GURPS Dungeon Fantasy 5: Allies. You'll also get new lenses and power-ups for alchemists, plus new equipment,
  • "The Sorcerer," which lets you use GURPS Sorcery with Dungeon Fantasy to create bold new magic-wielders. Become a sorcerer with the included template, check out new Sorcery spells, and find other details to unleash this different form of magic.
  • "Eight Artifacts," this month's Eidetic Memory offering from GURPS Mass Combat author David L. Pulver. Discover eight objects of power (each with GURPS rules) that David Pulver used in his own fantasy campaign, from the lovely Orb of Yymoa to the umbrella of the fire witch Lady Zarafronia Flamebringer!
  • "The Hunter's Reliquary," a guide to relics in the realm of GURPS Monster Hunters from noted Pyramid author Christopher R. Rice. In the ongoing fight against The Enemy, an angel's feather or holy grail might provide just the edge you need to triumph.
  • "Instruments of Enchantment," a look at the magical potential of musical instruments, especially as it intersects with GURPS Thaumatology. It also offers six sample instruments that can unleash amazing power in the hands of the right musician.
  • "More Charms," a short Appendix Z addition that presents over 20 new amulets and talismans to Dungeon Fantasy.

This issue also provides a Random Thought Table that explores fertile new ground for creating unusual items, plus an Odds and Ends that has more magic and mayhem. Regardless of when, where, or how you access the arcane, the wonders within this volume will infuse your game with scads of scintillating new creations!

Articles Relationship: Articles
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In This Issue
Editorial

Table of Contents, Credits, Editorial

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Pg. 3
From the Editor
Editorial

Niche protection is important in most roleplaying games. Having something that your hero can do better – or

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Pg. 4
Dungeon Brewmasters
Article

Creating concoctions, new equipment, alchemical traits

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Pg. 9
The Sorcerer
Article

The GURPS magic system and the sorcerer

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Pg. 14
Eidetic Memory: Eight Artifacts
Article

New magic items

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Pg. 19
The Hunter's Reliquary
Article

What is a relic? Sample relics.

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Pg. 26
Instruments of Enchantment
Article

Medieval instruments; putting the magic in music

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Pg. 33
Random Thought Table
Article

Tangible Abstractions

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Pg. 35
Odds and Ends
Article

For the Alchemist only

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Pg. 36
Cover Art Print
Art
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Pg. 37
Appendix Z: More Charms
Article

Alchemical amulets and talismans

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Pg. 38
About GURPS
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Publisher: Steve Jackson Games
Year: 2015
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Product Code: 37-2682
38 pages
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