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Information
Primary Name
Pyramid (Volume 3, Issue 83 - Sep 2015)
Alternate Names
Publication Date
2015-09-00
Issue Index
383
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Consider the Alternatives!

The possibilities are endless with GURPS, and in the latest Pyramid - the PDF magazine for roleplayers - we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include:

  • "Pointless Monster Hunting," a meaty guide to making characters for GURPS Monster Hunters without character points! Frequent Pyramid contributor Christopher R. Rice shows you what you need to create your champions quickly and easily - plus some new options.
  • "Knowing Your Own Strength," a guide from GURPS grandmaster Sean Punch that shows how you can rescale the GURPS Strength attribute to make it logarithmic - including insight into how that affects the rest of the system!
  • "Playing With Health," this month's Eidetic Memory offering from GURPS Basic Set co-author David L. Pulver. Discover how you can make the Health attribute more active, by linking it to Perception and defining skills based on Speed.
  • "Schrödinger's Backpack," a fun tweak for speeding up play by keeping heroes' gear undefined until they need it, presented by GURPS Martial Arts: Technical Grappling author Douglas H. Cole.
  • "Possessions Under Control," new optional rules that let you use the foundation of the Technical Grappling system to wrestle with demons, aliens, and other entities that would seek to dominate or destroy your soul!

This issue also provides a Random Thought Table that loads the dice in new and interesting ways, plus an Odds and Ends with even more randomness. Regardless of whether you like your GURPS with minor add-ons or major overhauls, you're sure to find something to enhance the envelope-pushing prospects with this issue!

- Publisher's description

Articles Relationship: Articles
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Contents / Editorial
Editorial

Table of Contents, Credits, Editorial

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Pg. 3
From the Editor
Editorial

GURPS is all capital!

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Pg. 4
Pointless Monster Hunting
Article

Should you ignore point values in character creation? Tips on going pointless.

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Pg. 16
Knowing Your Own Strength
Article

GURPS leaves limiting character abilities up to the GM. So... how should you do that?

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Pg. 21
Eidetic Memory: Playing with Health
Article

Health (HT) is often the attribute of fourth priority when it comes to character creation. Health lacks the direct

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Pg. 24
Schrödinger’s Backpack
Article

Why hump around heavy loads when there are better options?

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Pg. 27
Possessions Under Control
Article

No, not mundane possessions - you know, possessions - the people that you possess!

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Pg. 34
Random Thought Table: A Different Side of Dice
Article

Examining nontransitive dice (e.g., oddball dice)

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Pg. 36
Odds and Ends
Article

A few more thoughts on strange dice.

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Pg. 37
Cover Art Print
Art

Full-page cover art without text overlays

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Pg. 38
About GURPS
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Publisher: Steve Jackson Games
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: 37-2683
38 pages
Size: 8.38 x 10.88 inches
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