When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant capabilities and drawbacks can be even more strange and profound.
What kind of animal do you want to play? How “human” do you want your animal character to be? Do you want to be able to use weapons and tools? Do you want to be able to talk? Walk like a human? This expanded issue of Wisdom from the Wastelands answers those questions and guides you through the process of playing a mutated animal or plant character!