From publisher blurb:
Fat Goblin Gazette is our new monthly newsletter covering all the amazing products we are working on, as well as giving you some free content, and showing off some books you might have missed. We will show off some of our website content, might do a contest, maybe even interviews. All the Fat Goblin Games freelancers are working hard developing new content for your grubby gamer hands, and this is where we will show off everything involved with that.
Not only will you see exciting things you might have missed, but you will also at times be privy to upcoming attractions and more importantly get an inside look at how we work.
Come experience each monthly installment and let us know what you want to see from us in the future!
What is Shadows over Vathak?
Imagine a world where the darkest horrors were unleashed to plague the masses.
Chapter 1: Introduction
A preview of the only Lovecraftian Adventure Horror Setting for the Pathfinder Roleplaying Game.
Chapter 2: Heroes of Horror
A character concept is the cumulative idea of how the significant events, people, and life experiences have shaped
Chapter 3: The Races of Vathak
Bhriota legends speak of a time when all of Vathak (although it was not called that yet) belonged to the dark fey,
Chapter 4: Classes
An adventurer in Vathak can walk many paths. Some might seem familiar; others, strange and new.
Chapter 5: Skills and Feats
For the most part, skills in the Shadows over Vathak are universally unchanged from the Pathfinder Roleplaying
Chapter 6: Equipment
Although people still barter in the remote areas of Vathak, the vast majority use vindari currency in trade and
Chapter 7: Firearms in Vathak
There are a number of real-world aspects of especially early firearms that are glossed over in the rules for
Chapter 8: Religion in Vathak
Typical fantasy roleplaying games have a wide selection of gods, deities, demi-gods, and other religious icons for
Chapter 9: Magic and Spells
Nine out of ten times, if not more, magic in Vathak functions exactly the same as it does in the core Pathfinder
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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