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Description Edit | History

From the intro to the first issue:

Welcome to the first issue of The Dark Times.

In March of 2000, Wizards of the Coast announced that it would no longer produce new gaming material for the Alternity Role Playing Game and its campaign worlds after the end of the year. Many game masters and players were upset by the news, while other knew that if Alternity was to live that it would be because of their hard work and dedication.

Subsequently, call for E-zines (online magazines) and Netbooks (compendiums of similar-topic information compiled online and made available for download) surfaced on the Dark Matter mailing list. I saw a chance to gather together a group of individuals capable of producing a magazine dedicated to providing Dark Matter enthusiants with everything from new equipment, campaign ideas and FX to fan fiction and ready-made selections of support cast members. The driving goal of the magazine: to produce material useable in a Dark Matter, or similar campaign setting, of quality equal to or superior than that of the "professionals".

Over the course of the creation of The Dark Times' first issue, major changes occurred including the structure of the magazine and the core staff, but one thing remained the same: an end product designed to supplement your Dark Matter campaign. On behalf of The Dark Times staff, enjoy.

Articles Relationship: Articles
Pg. 1
Pg. 0
Agents Wanted
Article

The staff asks for submissions and gives information on the types of submissions they are looking for.

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Pg. 0
Thoughts on the Matter
Editorial

The editor explains the shutdown of Alternity at Wizards of the Coast and how The Dark Times came to be.

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Pg. 1
Vampires: Lords of the Night
Article

An article with information on creating Vampires and using them in your Darkā€¢Matter campaign.

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Pg. 10
The Walker Files: Amazon Pyramid Case
Article

Background on Chris Walker and his latest case (Amazon Pyramid Case) and adventure hooks for other agents.

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Pg. 13
Operation Concord
Article

An adventure hook for a group of agents to investigate.

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Pg. 16
The Vril Society
Article

An interview with Lars Wehlmann, former member of the Vril Society giving background information on The Vril

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Pg. 20
Game Mastery: The Campaign History
Article

An article on writing a campaign history to help maintain consistency and material for future adventures.

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Pg. 22
Shady Characters
Article

An article with stats for various NPCs.
Chris Walker, Level 8 Human Tech Op, Hoffman Institute Agent
Dr. Arman

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Pg. 27
Gazetteer: Bloomingdale
Article

Background and information on the town of Bloomingdale.

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Pg. 30
Tools of the Trade
Article

Information on the shadowy organization named Three Blind Mice (TBM) and additional details on some of their

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Pg. 32
Bloomingdale
Map

A full page map of Bloomingdale.

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Pg. 33
Johannes Vanderbeek Ruined Home
Map

A full page map of the ruined home of Johannes Vanderbeek.

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More Information Edit | History
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Publisher: (Web published)
Year: 2000
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36 pages
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English
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