Contents:
User Summary: Johnn's opening insights
User Summary: A question from reader Beleaguered in South Africa about how to take a well constructed campaign
User Summary: Ben Scerri discusses the literary technique of Chekhov's Gun and how it can be used in game
User Summary: Johnn talks about a concrete definition of what a game campaign is, and asks readers, contributing
Publisher Blurb: 1. Use Backsteps to Make Equipment Management Fast and Easy 2. Scanning Old Maps 3. The Three
User Summary: This issues recommendations from Johnn
Publisher Blurb: Give Each Encounter At Least One Minor Feature