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From the editorial:
Hello again everyone and welcome back to the Word of Hashut, and the sixth issue of our magazine!
It’s been a fun couple of months here at the stronghold of the ezine buried deep in the heart of Zharr Naggrund, but never fear. Although this issue was late (yet again) the slaves have been working hard to make up lost ground. I have been getting buried at both my jobs so trying to find time to work on this has been a challenge.
You’ll notice we took a bit different tact with this issue and went with a more black and white feel, which believe it or not is more difficult to do then previous issues. Its part of what I hinted at last time in terms of trying new design stuff. My thought is why not try out different layouts and see how it looks, there is no harm in it as far as I’m concerned. You the reader may think differently let me know.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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