Emerald Night Quarterly
All good things must start from the beginning.
Upcoming releases from Emerald Press / Emerald Night
An alternate system for arcane and divine spell casting. When regular spells have come worn and tired, think of
A collection of over 25 feats.
A complete steampunk campaign setting with variant rules.
New magic items and artifacts
Fiction and how to introduce the Dimensions to your campaign
Several new prestige classes
New monsters and races
An exhaustion-based spell casting option
New magical spells
100 possibilities for wild surges
Four new core classes of undiscovered potential
Short d20 adventure for a party of 5th - 7th level
Note the page references in the Table of Contents do not match the pagination.