Wormskin explores the mythic forest called Dolmenwood, a weird folklore setting for use with B/X or similar tabletop adventure games. Each issue uncovers various elements of this eldritch realm situated on the leafy verges of Fairy, where austere Drunes rub elbows with weird elf-lords and talking beasts, where witches wander skyclad and armed with sinister magicks to bind the spirits of hapless adventurers. Be wary.
Issue 3 includes:
An overview of the history of men, goats, and fairies in Dolmenwood since ancient times. Who is the Cold Prince?
Details of the most commonly spoken languages in the setting.
A description of the ley-line Chell, a ring of occult energy encircling a 60-mile area of western Dolmenwood. Its origin, powers, and purpose are revealed.
Encounters and points of interest in seven hexes to the east of Lake Longmere, in the heart of the wood.
The first level of a dungeon central to the history of Dolmenwood: the ruined abbey of St Clewd.
Four new monsters: gloams, mogglewomps, scrabies, and scryckes.