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Description Edit | History

From publisher blurb:

The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, enough to finish up our second year--and volume--of The Fate Codex!

Now we've put together all the issues of that second volume of The Fate Codex into this one anthology. Inside, you'll find issues 2.1 through 2.6 of The Fate Codex, complete with the fiction, essays, systems, quickstarts, and art that make The Fate Codex great.

The pages of this volume feature hundreds of pages of original Fate Codex content produced by a massive miscellany of authors, including: Tracy Barnett, Heather Beauregard, Richard Bellingham, Don Bisdorf, Brendan Conway, Jason Corley, Marissa Kelly, Kira Magrann, Koji Nishuchi, Mike Olson, Jon Peacock, Jacob Possin, Felipe Real, Sarah Richardson, Travis Scott, Mark Diaz Truman, Clark Valentine, Nicole Winchester

The art from the original issues is carried over to the anthology as well, with works by such artists as: Olivia Boyd, Marissa Kelly, Mike Mumah, Juan Ochoa, Kaitlynn Peavler

Now we're bringing this content to you on DriveThruRPG, so you can find and download the entirety of the second volume of The Fate Codex with ease. Pick up this anthology, and you'll be swimming in fantastic content for the Fate system, from systems for how to run giants and dragons in fate or how to use skills like Stealth in new and different ways, to essays that explore the very nature of Fate fiction, to quickstarts featuring fighter pilots in space or lesbian crime noir.

In addition to reprinting all the existing content, we've added a new Quick Start Adventure to this collection: Felipe Real's Banshee:

  • The servants of Death work to ensure that mortals perish according to the instructions laid out in The Book. Will they succeed in their mission? Or fall prey to the pleasures of the mortal world?

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 6
Bringing DFRPG Into The Atomic Robo Era
Article

Heather Beauregard brings the Dresden Files RPG to Fate Core in this special conversion essay.

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Pg. 16
Two Hour FATE
Article

Jacob Possin explains how to compress your Fate games into more manageable chunks of time.

Edit
Pg. 25
Deck of FATE: Variant Fate Points
Article

Mark Diaz Truman showcases the Deck of Fate with a new system for multi-value fate points.

Edit
Pg. 30
Primal World
Adventure

Our first Quick Start, from Brendan Conway, features a newly formed Chaos World, struggling to assert itself in

Edit
Pg. 50
Corruption in FATE Accelerated
Article

Clark Valentine brings corruption mechanics—great power at a terrible cost—to Fate Accelerated.

Edit
Pg. 57
Pre-Generated Assets
Article

Jason Corley explains how using pre-generated aspects can unlock your players’ potential at the table.

Edit
Pg. 65
At What Cost
Article

Mark Diaz Truman offers up new ways to think about costs (instead of events) as the central conflict in Fate

Edit
Pg. 74
Forged By Fates
Adventure

Our second Quick Start, from Marissa Kelly, features a Young Earth beset by warlords and monsters in a

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Pg. 97
Melorieth's Commandos
Article

Don Bisdorf presents new Fate fiction about a ragtag unit of courageous soldiers in a fantasy world.

Edit
Pg. 108
Conflict Countdown
Article

Brendan Conway adds a new system to conflicts that ensures they don't get slow or drag.

Edit
Pg. 113
Rethinking Stealth
Article

Koji Nishiuchi expands on new ways to use Stealth in conjunction with aspects for maximum effect.

Edit
Pg. 121
Camp X
Adventure

Our third Quick Start, from Nicole Winchester, features historical spy drama set in the first secret agent

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Pg. 140
"I Remember When...": Using Flashbacks in FATE
Article

Tara Zuber explains how to use flashbacks in Fate to create dynamic backstories that matter to the present.

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Pg. 148
Under the Hood: Skills as Character Competency and Player Influence
Article

Travis Scott digs deep into Fate skills, revealing what they can tell us about what players want from a

Edit
Pg. 156
Sunts are Cool
Article

Mike Olson uses his vast stunt experience to show how to build awesome stunts in any setting.

Edit
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PDF version
Publisher: Magpie Games
Year: 2016
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: MGFC200
300 pages
Size: Digest
English
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Nick: 
Soft Cover
Publisher: Magpie Games
Year: 2016
Soft Cover
ISBN-13: 978-1987916263
300 pages
Size: Digest
1.00 pounds
English
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