Future Wars - (Issue 36)
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Primary Name
Future Wars - (Issue 36)
Alternate Names
Publication Date
N/A
Issue Index
36
Periodical
Future Wars
Authors
Herb Barents
Rick Cox
Jeff M. Hiatt
Doug Houseman
Shane Irons
Robert L. Kerrigan
Charles Martin
Thomas Mecke
Mike Reese
M. D. Retzlaff
Show More »
Artists
Jackie Southerland
Producers
Herb Barents
Publishers
(Self-Published)
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ObjectID: 214300
Description
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History
From the front cover:
Campaign Rules
Dropship Construction
9 New Mechs
3 New Dropships
7 Reviews
-56 pages in all!
Articles
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Pg. 1 of 2
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2
Pg. 3
Editorial
Editorial
Herb Barents
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Pg. 4
Sensor Sweep
News
Herb Barents
Edit
Pg. 5
Letters
Reader/Fan Mail
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Pg. 6
BattleTech Campaign System
Article
Mike Reese
Edit
Pg. 14
More Dropship Construction
Article
Mike Reese
Edit
Pg. 16
BattleTech Dropship Construction
Article
Mike Reese
Edit
Pg. 22
Designing a Dropship
Article
Doug Houseman
Edit
Pg. 24
The Battleforce Campaign System
Article
Rick Cox
Edit
Pg. 25
Review: Metal Magic's Former Imperial Robot Legions
Review
Robert L. Kerrigan
Edit
Pg. 26
Battlespace/Aerobattle Game System Review
Review
M. D. Retzlaff
Edit
Pg. 27
BattleSpace Review Add-On
Review
Herb Barents
Edit
Pg. 28
BattleTech Tactical Handbook
Review
Herb Barents
Edit
Pg. 31
Succession Wars: Worth a Look and See
Review
Herb Barents
Edit
Pg. 32
Princess Ryan's Space Marines
Review
Herb Barents
Edit
Pg. 35
Whenever the Jade Falcons Fly
Fiction
Charles Martin
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Print Edition
Publisher: (Self-Published)
Saddle Stapled (modules/pamphlets)
54 pages
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English
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Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (Specialized)
Cards (Standard French-suited deck)
Cards (Tarot deck)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dexterity-based (e.g. Jenga tower)
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Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
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Journaling
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Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
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