Immerse yourself in another great book of game master tips and advice.
Bound in these 142 pages are the following gems of knowledge:
Brief Word From Johnn
How to Switch to Mapless Combat It Was a Dark and Stormy Night: A Gothic Fantasy Plot Engine
Making Class Matter
Meddling Gods
Puzzles as Story
Walking the Faction Pyramid
DMing Monsters Part 3: Attack of the Arthropods
Magic Business and Banking in RPGs
Easy Spell Trackers
Magic Item Backgrounds
Ship Tips
Revisiting Plot Diagrams
Splitting the Party is Fun
How to Make Your Dungeon More Interesting
d20 Magic Trinkets
Twelve Villain Archetypes
d20 Ways to Spend PC Gold
d20 Arthropod Events
Case Study: Making Adventure with the Dungeon Master’s Design Kit (TSR 1988)