Alarums & Excursions
1: "Miles Gloriosus, The Braggart Soldier": Have you ever had a PC or NPC like this? How did it work out?
2: "How did you hear about A&E? Why did you start buying it?"
If you contribute, "Why did you start contributing?"
Non-contributors: send a paragraph I can use as a filler: "What could Lee Gold do to tempt you to start contributing?"
Full-color front cover; back cover
A Few Paragraphs from the Editor
Submission requirements, table of contents, theme for future issues, other publications of interest, and a
May Natter (Personal update); Comments on Ignorable Theme (How did you hear about A&E?) (How did A&E get
Subplot Kudzu #195
All About Me (Personal update); Comments on Ignorable Theme: Infection Point (How did you hear about A&E?);
A Game of Purpose, Passion and Rebuilding the World: Gamma Reign is an attempt to use the rules for Companies and
Oops, Wrong Planet
Congratulations (editorial); News From Casa Cross (Personal update); The Doclopedia #38: Steampunk Grrlz: Molly
Mermecolion at a Picnic #370
How I was "Pressured" Into Buying my First A&E (reprinted from MaaP #51 in A&E #181: the 15th
Comments on Ignorable Theme (How did you hear about A&E?). Filler contribution not listed in table of
Egg Learns to Walk 3224
Comments on Ignorable Theme (How did you hear about A&E?); News (personal update); Back to DEXCON 19: Game
Untitled Session Report of RPG game session via Discord.
Mundus Vult Decepi
Days in the Life: The Aging Relative, Part the Second (Personal Update); His Devious and Disgusting Practices:
Pewter & Plastic
Some Thoughts and Observations on Fantasy Miniature Wargaming with Chainmail.
This Isn't The Zine You're Looking For #309
Convention Plans; Natter; Comments on A&E #499; Ignorable Thoughts (Comments of Ignorable theme
QUA AE7KL #27
Essay on Roleplaying as an activity of pretending, but pretending by doing.
Age of Menace #168
From Our Last Episode… (Personal Update); ‘The Shadow over Hollywood’ (Pulp Cthulhu & 7th
Comments on Ignorable Theme (How did you hear about A&E?); Comments on A&E #494, 495, 499.
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Electronic (PDF, DOC, eBook, HTML, etc.)
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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