From publisher blurb:
Pathways of Memories!
How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Dionisas Milonas will send the Lether Eater to steal your BRAAAIIINS...oh wait that's zombies, never mind!! As I was saying, you should definitely check this issue out as we are featuring Endzeitgeists Top Ten of 2016!
Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles by J.L. Duncan, Dave Paul (101 Spells Series), Lj Stephens(Rite Publishing Pathways), and Owen K.C. Stephens(Rogue Genius Games). You will also find the continuation of a Path Less Traveled by Jacob E. Blackmon as the adventure continues.
Ironically, this month’s theme is memory. I say ironically because I forgot that I hadn’t written the
Lethe Eater Creature Template
A lethe eater is a horrific creature that subsists on the memories it steals from others.
1,000 Abnormal Hill Giants
Brutish and nomadic, hill giants wander their upland homes in search of food and treasure.
Spell Showcase - Memory Themed
Generally, spells designed to function particularly well in environments aren’t ideal for having an impact
This short collection of memory spells presents some ideas about how magic can be utilized with the faculty of
Memory Games to Challenge Your PCs
Puzzles, riddles, and mysteries are a fun addition to your games. Usually though, they are resolved with the roll
Top Ten of 2016
I know, it’s getting later each and every year. I’m honestly sorry for that, but, in my defense, I do
The Path Less Traveled #34
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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