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Description Edit | History

When the lights dim, magic's glow is undeniable.

Some magic is so exciting, explosive, and hyperkinetic, it feels like it's flying off the screen and into your mind. This issue of Pyramid, the PDF magazine for roleplayers, provides new kinds of magical options for cinematic universes. Use the power of GURPS Thaumatology: Sorcery in your super-heroic settings. Revel in David L. Pulver's guide to tapping the might of a dead god to accomplish the impossible. With this issue, your games just got more like a summer blockbuster; just add popcorn!

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Contents / In This Issue
Editorial
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From the Editor
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Pg. 4
Super-Sorcery!
Article

A few adjustments need to be made to the base Sorcery power so that it can better emulate comic-book users of

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Pg. 12
Chi Sorcery
Article

GURPS Thaumatology: Sorcery p resents a m agical system that’s based on the very building blocks of GURPS

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Pg. 22
Eidetic Memory: Theo-Necromancy
Adventure

Way back in God Is Dead (in Pyramid #3/41: Fantasy World Building), Eidetic Memory discussed the possibility of

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Pg. 28
Gourmet Alchemy
Article

In all my travels all over the world, I’ve found a lot of tasty stuff. Some of it was even edible. But

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Pg. 33
Random Thought Table: Third-Reel Magic
Article

In a lot of ways, magic is inherently cinematic. However, sometimes spellcasters can do something even cooler than

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Pg. 35
Appendix Z: Lights! Camera! Magic!
Article

One fairly common idea in many movies is the hero who’s super-competent for most of the film... until the

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Pg. 36
About GURPS
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PDF Version
Publisher: Steve Jackson Games
Year: 2017
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: SJG37-2705
36 pages
Size: 8.38 x 10.88 inches
English
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