Pathways of Royalty!
How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? If you say no designer Owen K.C. Stephens and artist Bruno Balixa will send the Royal Hieracosphinx after you.
Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles by Creighton Broadhurst, David Paul, Owen K.C. Stephens, Christina Stiles, and Jeff Lee. We also have a special interview with Rite Publishing’s new Lead Developer, Stephen Rowe. We’re very excited to have him on the team and expect you’ll be seeing great things not only being developed by him, but also being written by him as well.
If you go looking for the Path Less Traveled, fear not, it will be returning next month.
As ever, Pathways would not be possible without our Patrons. If you love what we do, please check out Rite Publishing on Patreon.
I can’t say that I have much experience with royalty. I’m not supposing that you have either.
Royal Creature Template
A royal creature is an exemplar of its kind, that has both vast innate leadership and command abilities, and the
10 Strange Things Washed Up by the Sea
The sea hides many secrets in its unfathomable depths. Sometimes — after storms or particularly high tides
1,000 Abnormal Ettins
The two-headed ettin is a ferocious, unpredictable hunter. Cunning fighters, but generally unintelligent, they are
Urban Spells Showcase
Of all the books in the 101 Spells series I’ve done so far, the one that most clearly connects to the theme
Having recently played through Paizo Inc.’s Pathfinder Kingmaker Adventure Path and being a current graduate
Heavy is the Head that Wears the Crown: Thoughts on Role-Playing Rulers, as a GM or a Player
At some point during a game, the GM will need to role-play a person in power. Not just an authority figure, this
20 Questions with Stephen Rowe
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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