From publisher blurb:
The Laughing Moon Chronicle is a newsletter-type publication intended to provide information to readers and gamers on the new RPG setting, Wheelhouse.
This issue introduces us to the "denizens of Mythren." Here we meet the survivors of the catastrophic breaking of the moon, and see how the once-mighty races have fallen, evolved, or endured. Under the broken moon we encounter new characters like the tragic and heroic bandiar, while also bearing witness to the wreck of elvinkind. This issue is packed with information and new art.
Survivors of the Breaking
The world before the Breaking was a place filled with magic and inhabited by numerous races.
Though not exactly indigenous to Mythren, the bandiar are representative of nearly all the humanoid races that
Vastrals, the Makers
The Breaking was devastating to the inherently magical races, leaving countless millions dead or dying in the
Although the Out-Towns and even the Twelve Towns boast a number of so-called mystics, bards, and storytellers, the
If anyone in the Remains knows that a spark of the old magic survived the Breaking, it is the bone casters.
There are no other more notorious servants of the Wheelhouse than those called the branded.
With roots that go back into Mythren’s ancient days long before the Breaking, the vandi are the oldest
In the lost ages before the Breaking, they were known as the valla vakra — chosen daughters of the vandi
The Blackbirds & The Gaunted
With the disappearance of the divine entities of Mythren, religion lost most of its meaning in the aftermath of
For centuries it was feared that the two races of dwarves, kheldan and dhelgun, had been forever lost.
Of all the races that have ever left footprints upon Mythren, bundalins may be the most enduring.
Of all the mortal races that once held dominion over Mythren, the elves were struck most deeply by the loss of
For some of elvenkind, the loss of magic was simply unbearable. Rather than seeking out a new way of life amongst
Although there are those who would have the denizens of the Remains believe otherwise, magic as a whole was not
A brutish, humanoid species, orlocks can be found in nearly every drift of Mythren.
Publisher: Laughing Moon Productions
Electronic (PDF, DOC, eBook, HTML, etc.)
6.63 x 10.25 inches
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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