From the cover:
Gaming from the Antipodes
MOB Interview … Antipodean Game Reviews (inc Hunter Planet, Albedo, EPOCH, Sol)… Hunter Planet … Max Max GURPS Autoduel … Ralis Campaign Setting … Batmania … Skum of the Stars ... Laundry Files Down Under… Gulliver’s Trading Company … D&D 5e Gulliver’s Antipodes … The Last Remnants of Men RPGaDay … Moonlight Movie Review … and much more!
Administrivia, Coop News, Editorial
Editorial: RPGs made by Australia and New Zealand
RPG Review Game Blogs
Session Reports from 4 different RPGs.
Interview with Michael O’Brien
Q&A with Michael O'Brien of Chaosium
Interview with Andrew Gillespie
Q&A with Andrew Gillespie, RPG Artist.
Antipodes RPG Reviews
Contains reviews of Hunter Planet, Terror Australis, Lace and Steel, Albedo (2nd ed), EPOCH, and Sol.
Hunter Planet Rules Revision and Equipment
An expansion of the Hunter Planet ruleset.
Hunter Planet: The Bastards Have Landed
This is a single session scenario for Hunter Planet with the modified rules from RPG Review #35-36 (this issue)
Ralis: A D&D5e World
Ralis (Campaign world for D&D 3e featured in RPG Review #2) updated for D&D 5e
GURPS Autoduel Mad Max
A look at the world of Mad Max, the narrative, and some adaptions to GURPS (3rd edition).
Batmania : Exploring Melbourne's Past
Nic discusses a project of tapping into Melbourne's past to develop a new board game, Batmania, projected to
Aiming to Misbehave: Skum of the Stars
Commentary on playing chaotic characters in RPGs, and the complex morality in Skum of the Stars.
The Antipodes in Gulliver’s Trading Company
New material for use with Gulliver’s Trading Company Grub Street Edition (GTC) a roleplaying game of
D&D5e : Gulliver's Antipodean Races
Two races for D&D5e for playing Gulliver’s Travels inspired campaign: talking horses (Houyhnhnms) and
Laundry Files Down Under
Project QUEEN JUMPING STRONG
The Last Remnants of Men Designer’s Notes
Designer notes for Last Remnants of Men, a tabletop RPG with a world setting that takes place in the early stages
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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