Pg. 3
|
Take the Challenge: Say yes
|
Article
|
|
Imagine the scene: You’re playing the uber-cool DEATHWATCH… more specifically, larger-than-life
|
Edit
|
Pg. 4
|
Gamecraft 25 – On the Road
|
Article
|
|
Last week, one of Stuffer Shack’s premier writers, Dixon Trimline, asked for a list of encounters that take
|
Edit
|
Pg. 6
|
Charisma: What is it good for?
|
Article
|
|
To quote an article by Dixon Trimline that I love very much (the article, not Dixon Trimline… ok, and Dixon
|
Edit
|
Pg. 8
|
Handling Oversized Parties
|
Article
|
|
So, you’re sitting there, squinting over your DM shield with dice in hand, your books, spells, and monsters
|
Edit
|
Pg. 8
|
Death Metal Gaming, Part 1
|
Article
|
|
This article will be presented in two parts, with Part 1 describing the construction of the adventure and Part 2
|
Edit
|
Pg. 11
|
Deck of Many Boons
|
Article
|
|
Wouldn’t it be cool if you could get some sort of benefit in-game for doing things that promote better
|
Edit
|
Pg. 12
|
That is not a Real Person… It's a Stuntman
|
Article
|
|
Over the course of a few days you contemplated what race you’d play, what class, what build, what history.
|
Edit
|
Pg. 13
|
Race, Role, Class, Build, Background, and Theme
|
Article
|
|
One of the biggest innovations in D&D 4e has been the broadening of character generation. Your character is no
|
Edit
|
Pg. 18
|
Bauhaus NPC Design
|
Article
|
|
Often, you don’t need to develop a whole, well-rounded NPC for your games. Most NPCs can get by with a
|
Edit
|
Pg. 19
|
Gamecraft 25: Distinctive Locations
|
Article
|
|
I’m a list guy. I have shopping lists, to-do lists, and even gaming lists. One of the resources I use most
|
Edit
|
Pg. 21
|
Death Metal Gaming, Part 2
|
Adventure
Article
|
|
This article was presented in two parts, with Part 1 describing the construction of the adventure and Part 2
|
Edit
|