From publisher blurb:
The crew, captured by a devious band of gangsters while strange forces weave the fate of the galaxy around their fingers. On a distant planet, blaster-wielding desperados duel in dusty streets while strange vessels arise from the nearby shipyards under the watchful eye of human overlords.
SkumMag is a quarterly magazine published to expand the Skum of the Stars galaxy. Each issue contains new and expanded content, based from the Core Edition. This issue contains:
Dirty Deeds: Hunger of the Jin – The Crew captured to sate alien hunger!
Skum Lord’s Workshop: Antagonists – If the Crew are the bad guys, these amigos are worse!
Planet of the Hats: Wild West – A time-honoured space opera trope with some BBQ sauce on top.
New Swag for the Skumbags – Strange starship modifications and more.
Species Feature: Humans – The Hillbillies of the galaxy!
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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