Pg. 2
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Map 1: Library
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Map
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Edit
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Pg. 6
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& Musings
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Editorial
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It seems that our masthead is never the same two issues in a row. There's always change.
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Edit
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Pg. 7
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Animal Amalgamations
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Article
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In AD&D you need to be 7th level to create potions (with the aid of an alchemist), you need to be 7th to
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Edit
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Pg. 12
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Animal Companions . . .
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Article
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Players interact with a fantasy world which includes creatures mundane, magical and everything in between.
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Edit
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Pg. 20
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Dogs of the Lakelands
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Article
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In the real world, dogs have played an important role in many cultures.
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Edit
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Pg. 25
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Political Treasures in D&D
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Article
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There's more to treasure than money and magic
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Edit
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Pg. 29
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Ability Checks: Are You Doing It Wrong?
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Article
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Author's note: This article came about by listening to various discussions on the Roll for Initiative (RFI)
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Edit
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Pg. 35
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Making the 'God Call'
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Article
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more sophisticated game mechanic for characters praying for divine intervention
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Edit
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Pg. 40
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Creature Feature I: The Gilderlo Hippogriff
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Article
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A new take on an old monster
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Edit
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Pg. 44
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Creature Feature II: Spectral Hound and Weredog
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Article
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A "dog spirit" brought back from the Happy Hunting Grounds (or whatever afterlife good dogs go to),
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Edit
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Pg. 46
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Creature Feature III: True Foo Dogs
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Article
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When initially encountered one of these strange creatures appears to be a small dog with a long coat of mixed gold
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Edit
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Pg. 49
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Creature Feature IV: Who Let The Dogs Out?
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Article
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Shambling Hound, Vendyan Spike Wolf, Clone Wolf, Inu-toza
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Edit
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Pg. 52
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Spell Caster's Paradise: Codex Maleficarum
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Article
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Evil guys need a break, too!
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Edit
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Pg. 56
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Toy Box I: A Plethora of Ideas
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Article
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Hat of Difference, Dragon Rings, Magical Ammunition
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Edit
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Pg. 63
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Toy Box II: New Weapons VIII – Siege Weaponry
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Article
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This time it's siege weaponry
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Edit
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