In this issue, you’ll find several helpful articles to aid you in your mapmaking and in-world traveling considerations.
A short introduction to this issue.
A world showcase of the fictional post-apocalyptic world titled "Children of Ash".
Interview to Greg Shipp and Daniel Hasenbos, fantasy cartographers.
"Diegetic maps are a part of the setting itself. They are made by the world’s inhabitants and could
Using maps - both gridded and political - for shaping a D&D campaign.
Starting small to create a complex plane of existence for tabletop RPGs.
A personal introduction by Tiffany Munro, a Canadian digital artist who designed maps for fantasy novels, board
An article mostly geared towards designing (sophisticated) aliens for science fiction who are not bipedal.
A short interview to Megasploot, a former professional game designer turned indie developer who created a new
"In this article, I hope to arm you with ways to focus on and describe the details to make your writing, art,
Lesson two of a correspondence course on fictional languages.
A high fantasy not-so-short story.
Short Q&A about worldbuilding.
A few prompts to write a short story.
Four readings to master this issue's "Cartography" theme: Edward Tufte's "Envisioning