From publisher blurb:
The Corruption Issue
The Shadow under Newport
This article presents a few of the characteristic highlights of Newport, Rhode Island and its history – and their corresponding lowlights as well, as suits a game of creeping horror, decadent conspiracy, or noir anagnorisis. While the “default” setting of this setting is Lovecraft’s 1920s and 1930s, suitable for Call of Cthulhu or Trail of Cthulhu games, if something interesting elsewhen catches our eye we’ll look at it. It’s a tourist town, after all.
Text: Kenneth Hite , Art: Lukas Thelin
Corruption - how it may be utilised to drive game play and characterisation
One of the most evocative words used in literature and movies, corruption is the descent of those with power into deceit, malfeasance and depravity. The degeneracy of an anti-hero or Big Bad Evil GuyTM is often the motivation for many plot lines, granting the audience the perfect excuse to despise the antagonist and welcome their eventual downfall. This issue we look at how corruption, using the Mythras rules, may be utilised to drive both game play and characterisation of PCs and NPCs alike.
Text: Pete Nash, Art: Linus Larsson