This month I have been getting rather excited about adventures. As you will know I have taken it upon myself to create starting adventures for RMu. The new game system is due for release at some point in 2019 and the one thing that a role playing game needs is adventures.
I have more adventures detailed on the blog than I have published so far in the fanzine. It occured to me this week that if you forget the idea of producing 12 starting adventures to give GMs a broad choice of starting points but rather put them together in a structure we are already part way to building a bigger adventure.
I don’t want a linear railroad. What I am thinking is a starting point, the adventure in this issue, Revenge! At the other end the adventure will conclude with City of Forgotten Heroes and the penultimate step and then a final showdown.
Sandwiched between these bookends will be a number, as yet unknown adventures. The intention is that these unknown adventures will be party size and party level independent. They will also be position neutral so as GM you pick the ones you like and do them in the order that works well for your group.
Making them level independent also means that you don’t have to push your players through adventures they don’t really want to do to simply earn enough experience points.
So this is the plan. It is slightly different to what I had envisioned in January but this structure means that if I formally create City of Forgotten Heroes and the showdown. Then with just one of the in between adventures you have a viable Adventure Path even if it is rather short. Each month from that point on the path becomes both longer and more sophisticated.
So that is my new mission and it all starts with Revenge!