Vol. X No. 1 of Dragon Magazine.
Cover Art: "Allegory," the sixth painting by Denis Beauvais to appear on the cover of DRAGON Magazine, is a fitting way for us to embark on our 10th year of publication. Denis created the painting as an interpretation of what his studio looks like - and the hoard of "treasure" also bears a close resemblance to the load of paraphernalia we've accumulated in the offices of the magazine over the last nine years. Dragons
hate to throw anything away... (from the contents page)
This issue featured a center pull-out, the
Mutant Manual - A collection of creatures for GAMMA WORLD game adventures, and the ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue, and "Coming Attractions," a list of new products from TSR.
The biggest April Fool of all
An apology to readers who took the April Fool\'s editorial seriously, and a thanks from Kim for all the
\"Good, not perfect\", No brains needed, No halfling allowed, Positively negative, Mystery guest, and
Tailor-made treasure: Develop different hoards for different dragons
A dragon\'s hoard of valuables should be variable in Advanced Dungeons & Dragons.
The magic of dragon teeth: Pull them, plant them, and stand back
Dragon-men of mythology interpreted for Advanced Dungeons & Dragons game play.
Dragon damage revised: Claw and bite attacks graded by size and age
Different attack figures based on the size and age of the dragon in Advanced Dungeons & Dragons.
The dragons of Krynn
More background for Dragonlance campaigns in Advanced Dungeons & Dragons.
Creative magic items: DMs are not limited to what's in the book
Enchanted objects don\'t have to come straight from the Dungeon Masters Guide.
Detailing a fantasy world: After mapping comes mixing and fixing
Second in a series: How the Advanced Dungeons & Dragons Play-by-Mail game was born. (Part I: \'\'Blueprint for
It's a neat idea, but...NOT just a gimmick
Reviews of \'\'DRAGONLANCE Chronicles 1: Dragons of Autumn Twilight\'\' and \'\'DRAGONLANCE Chronicles 2: Dragons
Knowing what's in store: Read this before your PCs' next buying spree
Descriptions of shops that PCs often visit in Advanced Dungeons & Dragons.
Auctions aren't forbidding: Who and what to expect
Basic facts of buying and selling at a convention game auction.
Opinions and observations from our readers.
The World Gamers Guide
A listing of, by, and for overseas gamers.
A collection of creatures for
GAMMA WORLD game adventures: Aerosquids, Blade Whales, Blaster Blossoms, Crusteans,
Authentic agencies, part II
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Saddle Stapled (modules/pamphlets)
Saddle Stapled (modules/pamphlets)
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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