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Description Edit | History

Vol. X No. 1 of Dragon Magazine.

Cover Art: "Allegory," the sixth painting by Denis Beauvais to appear on the cover of DRAGON Magazine, is a fitting way for us to embark on our 10th year of publication. Denis created the painting as an interpretation of what his studio looks like - and the hoard of "treasure" also bears a close resemblance to the load of paraphernalia we've accumulated in the offices of the magazine over the last nine years. Dragons hate to throw anything away... (from the contents page)

This issue featured a center pull-out, the Mutant Manual - A collection of creatures for GAMMA WORLD game adventures, and the ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue, and "Coming Attractions," a list of new products from TSR.

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Pg. 2
The biggest April Fool of all
Editorial

An apology to readers who took the April Fool\'s editorial seriously, and a thanks from Kim for all the

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Pg. 3
Letters
Reader/Fan Mail

\"Good, not perfect\", No brains needed, No halfling allowed, Positively negative, Mystery guest, and

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Pg. 7
Tailor-made treasure: Develop different hoards for different dragons
Article

A dragon\'s hoard of valuables should be variable in Advanced Dungeons & Dragons.

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Pg. 11
The magic of dragon teeth: Pull them, plant them, and stand back
Article

Dragon-men of mythology interpreted for Advanced Dungeons & Dragons game play.

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Pg. 14
Dragon damage revised: Claw and bite attacks graded by size and age
Article

Different attack figures based on the size and age of the dragon in Advanced Dungeons & Dragons.

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Pg. 15
The dragons of Krynn
Setting

More background for Dragonlance campaigns in Advanced Dungeons & Dragons.

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Pg. 18
Creative magic items: DMs are not limited to what's in the book
Article

Enchanted objects don\'t have to come straight from the Dungeon Masters Guide.

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Pg. 22
Detailing a fantasy world: After mapping comes mixing and fixing
Article

Second in a series: How the Advanced Dungeons & Dragons Play-by-Mail game was born. (Part I: \'\'Blueprint for

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Pg. 26
It's a neat idea, but...NOT just a gimmick
Review

Reviews of \'\'DRAGONLANCE Chronicles 1: Dragons of Autumn Twilight\'\' and \'\'DRAGONLANCE Chronicles 2: Dragons

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Pg. 28
Knowing what's in store: Read this before your PCs' next buying spree
Article

Descriptions of shops that PCs often visit in Advanced Dungeons & Dragons.

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Pg. 34
Auctions aren't forbidding: Who and what to expect
Article

Basic facts of buying and selling at a convention game auction.

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Pg. 36
The Forum
Reader/Fan Mail

Opinions and observations from our readers.

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Pg. 38
The World Gamers Guide
Article

A listing of, by, and for overseas gamers.

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Pg. 43
Mutant Manual
Article

A collection of creatures for GAMMA WORLD game adventures: Aerosquids, Blade Whales, Blaster Blossoms, Crusteans,

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Pg. 56
Authentic agencies, part II
Article

More real-world outfits for TOP SECRET play.

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Saddle Stapled (modules/pamphlets)
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Year: 1985
Saddle Stapled (modules/pamphlets)
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