Reviews (Sigmar's Heirs, Plundered Vaults, Old World Bestiary, Denizens of the Empire)
Fragments: the latest news and reviews
The Fimir: Ruinous Inheritance: The rest of the issue is dedicated to one of the most popular of WFRP creatures. Here you will find some samples and supporting material to give you a flavour. Includes a Fimir glossary and bestiary, details on their history, physiology, language, society, daily life, legends, religion, beliefs, heroes, plus scenario seeds and ‘Tidal Race’, a campaign "coconut".
Discussing Warpstone\'s silver anniversary, the Fimir issue, future plans and the Warpstone website.
Reviews of Sigmar\'s Heirs, Plundered Vaults, the Old World Bestiary and Denizens of the Empire (a free online pdf
Black Industries news, Warpstone errata, website and forum plus other news.
The Fimir - Ruinous Inheritance: Introduction
Introduction to the definitive article on the Fimir. Includes a glossary of Fimir terms and discussion of the
The Fimir - Ruinous Inheritance: The Sons of Men and Angels
Fimir origins, their society, appearance, physiology, language and favoured environments. Also includes
The Fimir - Ruinous Inheritance: The People of the Mists
Discusses life amongst the Fimir, their caste system, Fimir settlements, economics and technology, prisoners,
The Fimir - Ruinous Inheritance
Fimir theology and stories of their origins, Fimir legends and their relationship with daemons.
The Fimir - Ruinous Inheritance: Stories of the Fimir
Scenario seeds and a campaign idea for using the Fimir material.
The Fimir - Ruinous Inheritance: Heroes of the Fimir
Fimir statistics, rules for rituals, the lore of daemonology and a Fimir bestiary. Includes new daemons the Black
The Fimir - Ruinous Inheritance: End Notes
History and background of the Fimir article.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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