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Information
Primary Name
Warpstone (Issue 22 - Autumn 2004)
Alternate Names
Publication Date
2004-00-00
Issue Index
22
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ObjectID: 46890
Description Edit | History

Contents:

Reviews: All Quiet in Kislev & The Bergsburg Project

Fragments: Including a competition to win a signed copy of Marienburg: Sold Down the River

The Correspondent: Real World History (Tim Eccles)
Interviews: Simon Butler of Black Industries and Chris Pramas of Green Ronin

Getting There: Travelling Rates in The Empire (John Foody)

Sign Post of History: Alternative WFRP Futures (Various)

Keep it Secret: Ideas for GMs (Matthew Pritchard)

Going Underground: A fresh look at underground adventuring (Craig Bunting)

Don't Look Now: A Scenario set in Marienburg (Clive Oldfield)

Talabheim: City background : Part Seven (The Talabheim Project Team)

A Dark Art in the Bright Light: Alchemy in the Old World (Leif Ulrich Schrader)

Treasure Hunt: A Short Story (Francois Dube)

Articles Relationship: Articles
Pg. 1
Pg. 0
Editorial
Editorial

News of WFRP2, the future of Warpstone and a new Warpstone forum.

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Pg. 2
Reviews
Review

Reviews of the Bergsburg Project, All Quiet in Kislev and the Kislev Warhammer Army book.

Edit
Pg. 4
Warpstone Fragments
News

Brief news and reviews from the world of Warhammer. Talabheim article request, TimCon I, A Private War,

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Pg. 5
WFRP is Dead! Long Live WFRP!
Article
News

The second coming of WFRP. News and speculation on WFRP2.

Edit
Pg. 6
The Warpstone Interview
Article

An interview with Chris Pramas of Green Ronin about the forthcoming WFRP2.

Edit
Pg. 8
The Warpstone Interview II
Article

An interview with Simon Butler of Black Industries about the forthcoming WFRP2.

Edit
Pg. 10
Getting There
Article

A rough guide to Imperial travel with information on how long it takes to get the main cities of the Empire via

Edit
Pg. 11
The Correspondent
Article

Using real world history in WFRP.

Edit
Pg. 13
The Sign Post of History
Article

Thoughts on where the Old World may be going. Several authors give their take on the future of the Warhammer

Edit
Pg. 19
Keep It Secret!
Article

Advice for GMs on maintaining secrecy to improve the atmosphere of WFRP games.

Edit
Pg. 21
Going Underground
Article

A fresh look at underground areas in WFRP by adding some realism. Includes information on underground features,

Edit
Pg. 28
Don't Look Now
Adventure

A supernatural scenario set in Marienburg. Just what did the PCs see? Includes handouts and statistics for

Edit
Pg. 47
Talabheim - Part Seven: Talagraad & Others
Setting

The seventh and final part of the Talabheim project looks at the area outside the crater. Includes the Talabheim

Edit
Pg. 55
A Dark Art in the Bright Light (Part One)
Article

Part one of a close look at alchemy in the Old World.

Edit
Pg. 60
Treasure Hunt
Fiction

Dangerous men and dangerous times in a short story inspired by \'Death\'s Dark Shadow\'.

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More Information Edit | History
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Versions
Pg. 1
Nick: 
Soft Cover
Publisher: 
Year: 2004
Soft Cover
ISBN-10: 0146566041
ISBN-13: 9770146566043
64 pages
Size:  
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Pg. 1
Rank 35
Num Ratings 270
Average Rating 7.48
Num Owned 390
Prev. Owned 34
For Trade 5
Want in Trade 6
Wishlist 6
Comments 42
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Num Ratings: 3
Average Rating: 8.33
Standard Deviation: 1.25
Num Views: 433
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Avg. Game Weight: 0.0
Fans: 1
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Users Owning: 13
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