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History Of Malkionism by Nick Brooke
Crusade by Greg Stafford
Shades of Stygian Malkionism by Mike Dawson
Yargan And The Sorcerors' Rule by Greg Stafford
The Holy Church Of Rokarism by David Hall (with Nick Brooke, Michael O'Brien, Paul Reilly and Greg Stafford)
The New Hrestoli Idealist Church by Nick Brooke (with David Hall, Sandy Petersen and Greg Stafford)
Beyond the Building Wall a scenario by Michael O'Brien
Wyrms Hold by Michael O'Brien
Notes form Nochet
The 7 Ecclesiastical Councils Of Malkion
Things That Love Night (part II)
Fourth Edition RuneQuest Sorcery
Contents page, subscription and designer and artist information.
This month, the Western lands of Glorantha. Upcoming RuneQuest releases and conventions.
A Brief History of Malkionism
An introduction to the peoples and features of the land of Pamaltela by Michael O'Brien.
A special type of religiously-motivated war, a feature of the Kingdom of Seshnela.
Shades of Stygian Malkionism
Different approaches to the major religion of the West.
Yar Gan and the Sorcerers' Rule
A Pelandan Myth from the early times.
The Go West! Quiz
Two of the brains behind RuneQuest explain the philosophy behind ropleplaying in the Western lands.
Mainstream Malkioni Sects
Different branches of the Malkioni religion.
Important saints (heroes) of the Malkioni sects.
The Holy Church of Rokarism
The oldest and largest sect of Malkionism.
Beyond the Building Wall
The PCs get a chance to interact with Malkioni of various flavours, in an adventure set in the Holy Country.
Holiday Glorantha - Wyrms Hold
The construction, details and current status of the dragonnewts' Wyrms Hold.
The Sun Domers, Pamaltelans, Grey Dog Villagers and the College of Magic give their views on Sorcerers.
Readers' letters edited by David Hall..
Herald of Doom, Interregnum, New Lolon Gospel, Codex, The Eye of All-Seeing Wonder and RQ Adventures
Beyond the Building Wall Error
Due to a error in production, the NPC statistics for the Capratis party in the scenario Beyond the Building Wall was omitted. See Web Links for statistics.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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