The Rifter #3 is the third issue of Palladium's quarterly magazine.
It has news, errata, and updates on Palladium games, as well as original content. Among that original content are two length articles on martial arts in Megaversal games, Wayne Breaux Jr's detailed look at the Xiticix, and Andrew Smith's conversion rules for using Mystic China in Rifts.
From Behind the Desk of Kevin Siembieda
Publisher and author Kevin Siembieda talks about delays and finding role-playing game products in the
Mastering the Game
Game Master and storytelling tips from artist and G.M. Apollo Okamura.
Palladium Fantasy RPG Critters, Magic and Herbs
Randi Cartier tosses out some interesting and fun odds and ends for the Palladium Fantasy Role-Playing Game, 2nd
Knights of the Dinner Table
More silliness from KoDT creator Jolly Blackburn.
Palladium News, Info, & Coming Attractions
A report on Heroes Unlimited 2nd Edition, Skraypers, new, 28 mm Rifts miniatures from Agents of Gaming (August), a
Everybody's Kung Fu Fighting
A martial arts extravaganza for this issue of The Rifter starts here. William Muench presents some thoughts about
Revised Grappling Rules and New Martial Arts
Lee Casebolt adds to the martial arts mayhem with his own views and insight on various moves, particularly
Mystic China Conversions for Rifts
Andrew Smith offers optional conversion notes, suggestions, and some new powers and abilities for using the
Artist and writer Wayne Breaux Jr. takes us into the Xiticix Hive to give us greater insight and understanding
Spatial Mage, Optional Player Character
Steven Trustrum offers up the Spatial Mage.
Rodney Stott presents an optional world to explore in the tradition of the Rifts Dimension Books. World
The Siege Against Tolkeen
The next three chapters in David Haendlers Rifts saga.
Hammer of the Forge
The next chapter in James M. G. Cannon\'s Phase World story.
Errata & Clarifications
Corrections for errors and omissions from Heroes Unlimited Second Edition and Rifts® Coalition Navy.
Electronic (PDF, DOC, eBook, HTML, etc.)
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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