Pg. 2
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From the Management
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Editorial
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This anthology produced by popular demand. Criteria for article inclusion. Popular features of issues 1-4.
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Pg. 4
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Amber Zone: Rescue on Ruie
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Adventure
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A Traveller adventure for a team freeing a prisoner.
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Pg. 6
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Amber Zone: Salvage On Sharmun
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Adventure
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A Traveller adventure for a team attempting to recover cargo from a crashed starship.
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Pg. 8
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The Bestiary
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Article
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Bush Runners, Tree Kraken or Land Squid.
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Pg. 10
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Amber Zone: Planetoid P-4638
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Adventure
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A Traveller adventure for a team on an espionage mission.
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Pg. 12
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Module: Trade and Commerce
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Article
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Exchange rate system, goods, services, trade and speculation, barter, ship payments, black markets.
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Pg. 16
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The Bestiary
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Article
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Beaked Monkey or Beaker, psionic boosting, Sea Bear.
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Pg. 18
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Amber Zone: The Ship in the Lake
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Adventure
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A Traveller adventure for a team hired to recover a lost survey report.
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Pg. 20
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Serpent Class Scout Ships
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Article
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A Traveller starship design with deck plans.
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Pg. 22
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The Ship's Locker
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Article
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TDX explosive, underwater activities, oxygen tanks, compressor, swimming equipment, vacc suit.
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Pg. 24
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Module: Computer Programming
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Article
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Inadvertently omitted from Book 2. Computer skill, programming, table of programs.
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Pg. 26
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Asteroid Mining
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Article
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A flow chart for prospecting adventures in Traveller.
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Pg. 35
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Personal Data and History Form
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Article
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TAS Form 2, used for recording player character details.
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Pg. 36
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Robots
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Article
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Revised and abridged version of Robot articles in early issues of JTAS. Classifications of beings, definitions,
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