A companion publication (approved by Chaosium and Greg Stafford) covering the Praxian region from Glorantha. Some of the material is drawn from material left out or cut from existing publications. Provides rich material on many aspects of the game world.
Welcome to The Book of Drastic Resolutions, yet another fanzine dedicated to the world of Glorantha. Inside you will find three cults and ten cult outlines, plus notes on four published cults. Articles on the flora, geography, culture and mythology of Prax are supplemented by descriptions of twenty-two creatures, thirty-four magic items, and thirty-five new spells and skills. Short fiction, errata and new units for Nomad Gods (2nd edition), and a long out-of-print HeroQuest by Greg Stafford round out the contents of this book. Come, join us. Strap on a sword and helm, paint on your protective charms, straddle that creature with your knees and lean into that lance, the hell with the outcome, charge!
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Introduction to this issue of Drastic Resolutions. Also describes some of the contents of the issue, detailed
Sacred Places of Prax
Describes locations within Prax, including holy places, man-made places, and other places. Also includes the myth
Seasons of Prax and the Wastes
Describes weather for winter, winter fertile, summer, drought years, and the Wastes.
Unique Flora of Prax
Describes common or special plants and healing herbs. Also describes sources of alcohol.
The Tribes of Prax
Describes Praxian society, great tribes of Prax, and lesser and independent tribes. Includes a description of
The High Llama Tribe
Describes the high llama tribe, including the beasts, the people, social structure, living conditions, and
The Waha Trails: Pathways through the Wastes
Describes pathways through the Wastes, including the serpents of the Wastes. Also includes a map of
The Night Sky of Prax
Describes the night sky in Prax, including Praxians and the stars, areas of the night sky, wanderers and jumpers,
Greg Stafford on the Night Sky
Provides answers to a number of questions about the night sky.
Myths of Prax and the Wastes
Describes Praxian myths, including How Jackrabbit Stole Tada’s Tooth, How Tada’s Eyetooth Was Lost,
Notes on the Cult of Eiritha
Describes the cult of Eiritha, including cult titles, Bless Animals, Eiritha aspects, and the Paps remnants.
Notes on the Cult of Foundchild
Describes the cult of Foundchild, including hunter in Prax, the Great Hunt, and Helpwoman. Includes the Praxian
Yelorna: The Sun Daughter
Describes the cult of Yelorna, including mythos and history, cult ecology, the cult in the world, Wanderers
The Cult of Yelorna in Pavis
Describes the cult of Yelorna in Pavis and the Rubble, including a brief history of the goddess called Yelorna,
Map: The Wastelands
A detailed map of the Wastes.
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Saddle Stapled (modules/pamphlets)
Saddle Stapled (modules/pamphlets)
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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