A fanzine companion publication covering the Uz (Trolls) in Glorantha. Some of the material is drawn from material left out or cut from existing publications. Provides rich material on many aspects of the game world. An Issaries, Inc approved product.
Welcome to the Book of Drastic Resolutions, yet another fanzine dedicated to the world of Glorantha. Inside you will find five cults and fifteen cult outlines, plus notes on eight published cults. Articles on the geography, culture, philosophy, and mythology of several Uz lands are supplemented by stats for seven NPCs, twenty-five creatures, eighteen magical plunder items, and over seventy-five new spells and skills, most of which have never been published before. Short fiction, information on the morocanth, and several excerpts from The Gloranthan Encyclopedia by Greg Stafford round out the contents of this book. A must have for anyone who loves (or hates) trolls.
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Introduction to this issue of Drastic Resolutions. Also describes some of the contents of the issue, artwork for
Caspar Godsman & Wilmar Darkdrake
Describes two characters for RuneQuest, including background, role-playing notes, and scenario ideas. Caspar is a
The Jabugs: Five Fearsome Flyers
Describes five characters for RuneQuest, including history, back ground, role-playing notes, and scenario ideas.
The Land Where the Shadows Dance
Describes the Dagori Inkarth region of Glorantha. Includes description, inhabitants, trolls of note, and places of
Dancing in the Shadows: Trolls and Spirit Magic
Describes some new spells for trolls in RuneQuest, including common magic, and shamans and shamanism.
Who You Gonna Call?: Consulting the Troll Experts
Describes four NPCs from the Dragon Pass region of Glorantha who have varying degrees of expertise about troll
“I Hate Trolls”, from “The Tale of Saralos Deguys”, a work in progress
What Is Darkness?
Provides eight in-game answers to the question of What Is Darkness.
The Order and Pattern of Darkness
Describes the seven darknesses of the Uz (trolls).
Tales of the Night Hag: Bedtime Stories for Young Trolls
Provides three in-game tales of the Night Hag.
Shaping the Darkness: The Ergnabs Clan Story
Provides an in-depth in-game history of the Uz (trolls) and of the Ergnabs Clan. Includes some first myths. Also
Dark River Flowing
A tale of a troll heroquest. Also includes a description of the roll of Vaneekara in troll society and
A Troll Bestiary
Describes beasts found in troll country, including giant insects, and horrors and terrors. Includes stats.
A Treasury of Darkness: Troll Plunder
Describes magical and special items available in Dragori Inkarth, including Aldryami Spice, Black Boxes, Coins of
Return to Skyfall Lake: The Journal of Ubiquus the Skeptic
Provides an in-game description of “the magical body of water in Kerofinela known as Skyfall Lake”,
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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