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Dragon (Issue 81 - Jan 1984)
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Description Edit | History

Vol. VIII No. 7 of Dragon Magazine.

Cover Art by Steve Peregrine.

This issue featured The Ruins of Aundril - an AD&D adventure for high levels; winner of the Module Design Contest, Category A-3 (AD&D, lvl 8-11)
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue.

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 2
Drawing the line

Announcement that this issue would be the last featuring a Module Design Contest winning adventure.

Pg. 3

The editor-in-chief\'s summary of this issue (see More Information for complete text).

Pg. 3
Out on a Limb
Reader/Fan Mail

Letters: \'You botched up\', \'How can I get...\', \'Over-powered\', \'Only suggestions\', \'Shoddy work\', Aids

Pg. 6
Taking the sting out of poison: Another view on how to use toxic cocktails

A new system for poisons in Advanced Dungeons & Dragons, expanding upon the previous articles in Dragon.

Pg. 18
In the Cleft of Queens

A tale of a young bard who seeks to earn a name for himself, and a bride, by charming a dragon.

Pg. 24
The Forum: a new feature
Reader/Fan Mail

Observations and opinions from our readers.

Pg. 27
The Ecology of the Basilisk

A detailed look at the dangerous reptilian monster with a gaze that turns to stone in Advanced Dungeons &

Pg. 32
Figure Feature

A look at miniature figurines for role-playing. Photos by Schiebe Studio.

Pg. 34
Chariots for characters: Adapting ancient vehicles for AD&D play

Horse-drawn vehicles on the battlefields of your Advanced Dungeons & Dragons campaign.

Pg. 40
Cu Chulainn

The mythic Celtic hero adapted as an NPC for Advanced Dungeons & Dragons.

Pg. 41
The Ruins of Andril

AD&D adventure for 4-8 characters, level 8-11. An ancient, cursed ruin that appears only once every 2 years,

Pg. 58
Living in a material world: Where and how to scrounge up spell components

An extensive list of material components for spells, their cost, rarity, and where to find them in Advanced

Pg. 72
Off the Shelf

Book reviews of \'\'Master of the Five Magics\'\' by Lyndon Hardy, \'\'Soul-Singer of Tyrnos\'\' by Ardath Mayhar,

Pg. 74
The Role of Books: Get out of the medieval rut

Book reviews of \'\'Daily Life in Ancient Rome: The People and the City at the Height of the Empire\'\' by Jerome

Pg. 76
Gaming without heroes: Horror role-playing gets its vigor from victims

Reviews of Shadows of Yog-Sothoth, a supplement for the \'\'Call of Cthulhu\'\' game by Chaosium, Inc.; Ravenloft,

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More Information Edit | History

From the editor-in-chief's description of the issue:

Composing a high-level adventure is a high-level creative task. When characters have gobs and gobs of experience under their belts, they have a multitude of options and opportunities to take advantage of at any given time. It's not easy to design and produce a module for such characters that is challenging without being impossible to "beat," and that's the main reason why you haven't seen very many high-level modules in this magazine. But now is the time, and "The Ruins of Andril" is the place. It occupies the center 16 pages of this issue, and it is the winner in category A-3 of our Dungeon Design Contest. The module was designed by Ian Melluish of Nepean, Ontario - yet another in the long line of Canadian contestants who have won top prizes in the contest.

Among the other highlights of this issue are contributions by first-timers. Our chilly cover is the work of Steve Peregrine, who may be familiar to veteran readers from some interior artwork he did for us a while back. In the lead feature position inside is "Taking the sting out of poison," an exhaustive essay by Chris Landsea designed as a followup and improvement to the articles we've previously published on the use of poison in the AD&D system. In contrast to that is "Living in a material world," a long article on a topic we've never covered before - material spell components. Its author is Michael Dobson, and the good job he did on this article had a little to do with the fact that he's been hired as a member of the games editing staff at TSR.

Letters from our readers take up more space in this issue than in any other previous magazine. An extra-large "Out on a Limb" section is joined by the first edition of "The Forum" - three pages devoted to giving you, and you, and you, a way to get something off your chest and into the minds of the people with whom you have so much in common. Keep those letters coming, so we can keep "The Forum" going strong and lasting long.

In the AD&D world, the automobile is a magic item beyond the comprehension of even the mightiest wizard, but characters can still have horsepower. Pete Mohney's article offers a system for incorporating chariots into your campaign, and Roger Moore's description of Cu Chulainn gives hot-shot charioteers somebody tough to contend with.

Contributing Editor Ed Greenwood has favored us with a lot of "ecology" articles in recent weeks, and we expect you'll be seeing several of them in print during the months to come. We decided to publish his manuscript on the basilisk right away, to get the toughest one out of the way first. Why was this one so tough? Well, to be on the safe side, we did the editing with our eyes closed... - KM

Pg. 1
Saddle Stapled (modules/pamphlets)
Year: 1984
Saddle Stapled (modules/pamphlets)
Product Code: TSR0300
ISBN-10: 394533178
96 pages
Size: Letter
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