Volume 21 number 9
THE FINAL ISSUE!
Dungeon magazine ceased to be a printed magazine by Paizo and became an online-zine produced by Wizards of the Coast after this issue.
"At Demogorgon’s enraged command a barrage of lethal bolts, killer forces, and demon-shattering spells were sent to vaporize the insolent figure that rose like a colossus before their burning eyes. The forces struck, visibly and invisibly, and the smoke-black Graz’zt seemed to shake and thin and nearly disappeared under the withering power sent against it. Well it should, for enough force to destroy a small mountain had been expended. ‘Again!' screeched both of the demon king’s baboonlike heads. ‘Finish him!’"
--Gary Gygax, Come Endless Darkness
The table of contents is detailed in the Article list below.
Includes bonus poster-sized Map of Mystery.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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