Vol. XI No. 7 of Dragon Magazine.
Cover Art: Some time ago, we received an unusual set of pictures in the mail. Peter J. Botsis, of Rochester, NY, created a scratch-built red dragon in its lair, complete with gold coins and the remains of several treasure hunters. Sue Weller photographed it; the sculpture is actually several feet long. We immediately decided it was perfect for a December cover ("Rangers roasting on an open fire...") (from the contents page)
This issue featured the special attraction
Maritime Adventures: Oceans of gaming information - 5 articles for waterborne adventuring.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
(There is errata for the "Dragons Bestiary" article on page 61 of
A bunch of short topics: New features, forgotten credits, witches, and errata for \"The Art of Climbing
Armor addenda(from issue #112) and New horizons.
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
High Seas: Ships, fore and aft, in fantasy gaming
All about ships and sailing, from life boats to the glorious tall sails.
Children of the Deep: Aquatic elves in the AD&D game
A new PC/NPC race for undersea adventures in Advanced Dungeons & Dragons.
The Ecology of the Minotaur
All about the savage bull-men for Advanced Dungeons & Dragons.
Readers' Surprise: Where do you go when the clerics are away?
Our favorite double take of the month: Photo of the \"D&D Body Repair Shop\" in Stetsonville, WI.
The Dragon's Bestiary
New aquatic monsters for Advanced Dungeons & Dragons: Brain Coral, Sea Centaur, Giant Clam, Giant Grouper,
"Hello? Your Majesty?": Communication in history and fantasy
How pre-modern societies sent messages, from foot and horse to pigeon and ship, and how things would change in a
High Seas in 3-D: A special game accessory for your favorite role-playing game
A cut-out and fold-up cardboard 25mm sailing craft for maritime quests.
Rogue Stones and Gemjumping: Another of Elminster's little secrets
A new spell with a unique material component for Advanced Dungeons & Dragons: \'\'Gemjump\'\'
By Tooth and Claw: Ordinary animals are dangerous in any game
How to use normal animals as dangerous adversaries in any game system.
High Ones, Ancient Ones
Playing High Ones, the progenitors of the elves, in the
ELFQUEST game world.
The Role of Computers
Communication and the role it plays in games, and reviews of \'\'Dragonfire II: The Dungeonmaster\'s Assistant\'\'
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Saddle Stapled (modules/pamphlets)
Saddle Stapled (modules/pamphlets)
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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