From the Table of Contents...
HEROGLYPHS: See how Steve Long himself answers rules questions, by Steven S. Long
WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games, by Steven S. Long
YOU GOTTA HAVE CHARACTER: Famous blues singer Robert Johnson may have come by his talent in an unusual way, by Jason Walters
DICELESS HERO: Instead of leaving your games to chance, why not take control of the odds, by deciding when to succeed and when to fail?, by Bob Greenwade
SCIENCE HERO: CLINGING: Learn how superpowers interact with real world science. Stick around to see how Clinging mingles with gravity, by Jeff Kesselman
THE CARE AND FEEDING OF PREGENS: Making a character can take some time, so using pregenerated (pregen) characters can save time for new players, by by Rodney Ruff
Lo, opportunities for adventures abounded when Shakespeare roamed the Globe. And you can relive them. Hark!, by Lisa Hartjes
ARCANE AVENUE: XERGON’S OPTICS: Mystical enchantments await those who are curious (and wealthy) enough to enter the marketplace of magical merchandise., by Rob Bose
THE DRAGONS OF CHINA: Far East dragons, unlike their European fire-breathing monstrous cousins, have different abilities, and bring good omens, by Michael Surbrook.
LEGION OF HEROES: Eight is enough. Well, when you’re a duplicating rescue worker, it is., by Derek Heimforth
VIPER’S FOLDING NEST: VIPER has discovered the technology for the highly sought “teleport escape.” But that technology did not come alone, and its price is perhaps too high even for VIPER…, by Scott Bennie