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Vol. XI No. 11 of Dragon Magazine.
Cover Art: Our April cover painting has no real title as such. Linda Medley, the California artist who created it, describes it as a "generic bar scene" which she had wanted to try. We looked at the painting when it arrived, and the only trouble we had with it was in deciding how quickly we wanted to use it. There's something for everyone here, it seems - more than first meets the eye. Happy April! (from the contents page)
This issue featured the April Fool's section,
Players Handbook II: The ENRAGED GLACIERS & GHOULS game's first volume! - Six bizarre articles, and The 1987 Origins Awards Ballot - A special -- but quite serious -- chance to vote for the best!
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
The assistant editor discusses the upcoming AD&D 2nd edition.
Thieves\' guild fixes (for \"A Den of Thieves\" from issue 155), Lizard bites man, and Too much
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
Spells for Everyone: Part II
(April Fool\'s joke)Incredible nonmagical spells anyone can use! A sequel to the article in
The Pun is Mightier Than the Sword
(April Fool\'s joke) Verbal repartee for the Jester NPC class from
The Ecology of the Picklebug
(April Fool\'s joke) Avoiding a \"pickle\" with this dangerous cuke-alike.
Dining Out in the Hells
(April Fool\'s joke) A fast-food guide to the Lower Planes.
Not Found in Any Stores!
(April Fool\'s joke) Nonstandard magical items to keep the DM happy.
Urban Blight Made Easy
(April Fool\'s joke) Help stamp out predictable town encounters! Some unusual establishments for characters to
Scorpion Tales: Realistic encounters with a deadly desert dweller
How a real scorpion detects prey, and why adventurers should be very afraid of its larger fantasy cousin...
Q&A about the Dungeons & Dragons Companion Set.
First Impressions are Deceiving: Beware of this magical thief - the charlatan!
The Charlatan NPC class - a mountebank, a trickster, and a DM\'s best friend in Advanced Dungeons &
Bazaar of the Bizarre: Three that ring true
Three new magic items for Advanced Dungeons & Dragons: Ring of Rapid Regeneration, Ring of Para-Elemental
The Ecology of the Gas Spore: Not a beholder, but bad nonetheless
All about the dangerous plant that has fooled, and destroyed, many an adventurer in Advanced Dungeons &
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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