Vol. XII No. 5 of Dragon Magazine.
Cover Art: Daniel Horne said the scene on his cover painting "takes place on a frozen tundra. The sun is setting, the hoar frost is glittering like thousands of pieces of broken glass." A ranger in the service of the High King has just been attacked by the undead remains of one of her old opponents - a frost giant who has waited a long time for this moment of revenge. Having lost her sword and used up her normal arrows, the ranger has a single elven arrow left - from which comes the painting's name: "Saving the Best for Last." (from the contents page)
This issue featured
The Dead of Night - Not even the grave can keep some people down: 3 articles on the undead, and The Wormy Puzzle by Tramp - Our favorite dragon celebrates his 101st "Wormy" issue!
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
The Games of August
A synopsis of Roger\'s experiences at the GEN CON 20 Game Fair.
Where\'s the PBM?, No news?, Mini-features, Final frontiers, Collectible copies, The color of monsters, and Where
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
Role-Playing Reviews: Hitting the campaign supplement trail
Griffin Island for RUNEQUEST by Chaosium & Avalon Hill, and Undead for AD&D from Mayfair
Q&A about: cardboard figures, cheating players, marriage & children, arguing players, black dragons, speed
Hearts of Darkness: Vampires, from Dracula to Ch'ing Shih
A look at history & myths behind the vampire, including stats for Dracula, Vrykolakas, Baobhan Sith, and
Dead on Target: The right weapon is a matter of life and (un)death
New guidelines for weapon combat against the undead in Advanced Dungeons & Dragons.
A Touch of Evil: Breathing life into the world of the dead
A brief \"ecology\" for each of the 31 types of undead in Advanced Dungeons & Dragons: Apparition,
The Game Wizards - Second edition: The editor's viewpoint
The editor\'s ideas about redesigning Advanced Dungeons & Dragons.
The Ecology of the Shade: Outcasts in a shadowy world
Life without death, death without life, forever. All about the shade for Advanced Dungeons & Dragons.
Well Bottled at Slab's
Our second visit to a remarkably...\'\'spirited\'\' tavern.
Bazaar of the Bizarre: Treasures of the Orient
A collection of magical items for Oriental Adventures for Advanced Dungeons & Dragons: Cloth of Steel,
A Ghastly Grimoire: New Spells for the CALL OF CTHULHU game
Magical Spells to torment investigators in
CALL OF CTHULHU: Activate Eidolon, Blur Form, Brew Anagathic,
The Dragon's Bestiary: Mutants and monsters of the GAMMA WORLD game
New mutants for
GAMMA WORLD: Buzzbirds, Dagmits, Giggle Bugs, Molnangs, Reptoads, and Stuhumphagas.
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