Vol. 3, No. 3
Cover art: The cover adorning POLYHEDRON Newszine Issue #12 was created by artist Larry Elmore. As envisioned by Gali Sanchez, it depicts the fighter, Grifton, and his pegasus, Orrex, discovering the red dragon they have been paid to destroy. See Encounters on page 8. (from the contents page)
This issue featured a Special Report:
Convention Update, and had an application form for Game Masters to run tournaments on p. 24.
...From the Publisher
Changes, \'Official\' vs. \'Expert\' writing, and conventions.
...From the Editor
How the editor and publisher decide on changes, and how \'\'do\'\' they make the articles fit on the pages so
Membership cards, group memberships, DEITIES & DEMIGODS omissions, addresses, prizes, article reprints, and
The knight tries to charm an elven lady, but his language skills are lacking.
A new regular POLYHEDRON Newszine column containing RPGA Network members opinions and suggestions.
Grifton must face the red dragon, Forszhan - will he fight or flee; a brief encounter between a 7th-level fighter
GEN CON South Game Fair and The Emperor\'s Birthday Convention.
Q&A about Dungeons & Dragons, Advanced Dungeons & Dragons, BOOT HILL, DAWN PATROL, GANGBUSTERS, GAMMA
How to handle massed battles in Dungeons & Dragons.
Knight Hawks: A New Dimension
A look at the new boxed set covering spaceship rules in the
STAR FRONTIERS game.
Mapping From Square One
Part 3 of a three-part series on tried and true mapping techniques.
Notes For The Dungeon Master
Setting the milieu: World building for Dungeons & Dragons/Advanced D&D.
\"The Administrator\" outlines and describes various types of
TOP SECRET game roles to incorporate into
Missing and Presumed Gaming, Rune Scry answers, and official RPGA Network Clubs.
Tournament Scoring System Part III
The different methods of tournament structuring, and how to choose the right one for you.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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