Cover art: Issue #14's cover depicts RPGA Network Member Sonny Scott's favorite character, Swat, encountering an evil lich and nycadaemon. As the first-place winner of the Membership Drive Contest, Sonny won an illustration of Swat, and as an added bonus, we put Swat on the cover and in
Encounters. For more details on the Membership Drive, see page 24. Art by Jeff Easley (from the contents page)
'The Knight-Error' comic was on the outside back mailing cover.
...from the editor
Highlights of the editor's experiences at GEN CON XVI.
1983 RPGA Network Scholarship Winner
Congratulations to David Lee Griffin on winning the $1000 scholarship.
Dragon subscriptions, DRAGONQUEST game, age limits?, POLYHEDRON issue dates, and Club memberships.
RPGA Network Member Christopher Gandy\'s views on \"role\" playing.
Swat and his faithful bear companion take on an evil lich and a nycadaemon for Advanced Dungeons & Dragons.
Q&A about Dungeons & Dragons, Advanced D&D, BOOT HILL, DAWN PATROL, GAMMA WORLD, GANGBUSTERS, STAR
The Lone Wolf
The D&D Name Means More than just Modules
A comprehensive DUNGEONS & DRAGONS and ADVANCED DUNGEONS & DRAGONS licensed product list.
Notes for the Dungeon Master
Artifacts, Relics, and DM Headaches.
Convention Report I
Convention Report II
GEN CON XVI Game Fair, or Reflections of an Exhausted Coordinator.
Final 1983 Member Ranking
Find out RPGA Network tournament point standings for 1983.
Ambush on Lossend
STAR FRONTIERS scenario. You've been hired to deliver supplies to a mining camp. Should be easy, right...?
RPGA Network Membership Drive Contest Winners
How the winning recruiters introduced gamers to the RPGA Network.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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