' The Spice of Life by Oliver MacDonald
Alchemical goings-on in RuneQuest
Eye of Newt and Wing of Bat by Graeme Davis
Tempering with magic rings, armour and shields
Beyond the Shadow of a Dream by Ian Marsh
Is all what it seems in this D&D/Fighting Fantasy scenario?
Dark Usurper by Jon Sutherland with Gareth Hill
An heir restorer for Fighting Fantasy (solo adventure)
Days of Future Past by Simon Burley
Part two of our introduction to Superhero gaming
New gaming products examined by independent reviewers
Critical Mass by Dave Langford
Science fiction and fantasy book review column
The Travellers by Mark Harrison
Dressed to kill...
Starbase edited by Bob McWilliams
Character traits for Traveller
Thrud the Barbarian by Carl Crithlow
Hints for seven stone weaklings
Letters edited by Ian Marsh
Readers' views, questions and comments for AD&D
Fiend Factory edited by Albie Fiore
Beetling around the bush - new monster for AD&D
Rune Rites edited by Dave Morris
Treasures - various magic items for RuneQuest
Some short scenario outlines for RuneQuest
Show your talents with our special scenario competition
Tabletop Heroes by Gary Chalk and Joe Dever
Our regular column for figures and painting tips
Newsboard by Jon Sutherland
Hobby news plus Gobbledigook
Hobby services, contacts and games for sale
Editorial and Contents
Ian Livingstone announces the arrival of regular columns for Super Heroes RPGs and Call of Cthulhu for 1985.
The Spice of Life
An Expansion of Alchemy in RuneQuest, by Oliver MacDonald.
The latest games and rulebooks reviewed by independent authorities.
-Dungeons and Dragons Campanion Set, by Megan
Dave Langford\'s regular Sf and Fantasy book review column.
-Job: A Comedy of Justice, by
Eye of Newt and Wing of Bat: Part 3
Mark Harrison\'s comic about a typical starship crew.
\"Chapter 10: Nature Ramble\"
The alternate monthly column for Traveller enthusiasts, edited by Bob McWilliams.
Beyond the Shadow of a Dream
A scenario for Fighting Fantasy and Basic D & D, by Ian Marsh. Suitable for 4-5 starting / 1st level
Thrud the Barbarian
Carl Critchlow\'s comic about a mighty hero.
-Thrud gets a stalker.
Readers\' mail edited by Ian Marsh.
The Dark Usurper: Part 1
First part of a Fighting Fantasy solo adventure, by Jon sutherland and Gareth Hill.
Days of Future Past
Second part of Simon Burley\'s introduction to Superhero rolegaming.
-Different settings and worlds for your
The regular column for RuneQuest, edited by Dave Morris
-The Helmet of Akhul Wara, by
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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