Pg. 2
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From the Management
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Editorial
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The first issue in our new format.
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Edit
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Pg. 2
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Just Detected
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News
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A look at upcoming products and conventions.
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Edit
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Pg. 3
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The Baltic Coast: A Looter's Guide for Twilight: 2000
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Article
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A look at the cities and ports of the Baltic Coast - and what one can find there.
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Edit
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Pg. 5
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What Do We Do Now?
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Article
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An examination of several possible avenues which player characters might take in a Twilight:2000 campaign.
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Edit
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Pg. 9
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Twilight Scenario: False Knight on the Road
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Adventure
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While rolling through a bombed-out countryside, the players\' characters come across a possible English spy.
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Edit
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Pg. 14
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Ref's Notes: On the Use of NPCs
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Article
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Non-Player Characters are vital to a good campaign.
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Edit
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Pg. 17
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Traveller News Service
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Fiction
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The latest news from the Third Imperium.
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Edit
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Pg. 18
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Fleet Escort Lisiani
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Article
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A Traveller starship design including deck plans and High Guard stats.
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Edit
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Pg. 21
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Twilight Miniature Rules: Draft Edition
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Article
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The draft rules for Twilight: 2000 miniatures. Pull-out section.
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Edit
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Pg. 32
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Bait: Q-Ships in Traveller
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Article
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A common form of trap designed to lure corsairs by giving the appearance of a weak, poorly-armed merchant ship,
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Edit
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Pg. 34
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The Darrian Way of Life
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Article
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A narrative description of differences between Darrians and other races. Naming customs, world names, language,
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Edit
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Pg. 37
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Amber Zone: Siege
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Article
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A Traveller adventure for a group in detention asked to help defend a jail break attempt by mercenaries.
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Edit
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Pg. 39
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Using Your Model/2 Bis
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Article
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An Applesoft Basic computer program to generate a Traveller sector.
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Edit
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Pg. 40
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Planetary Invasions in Traveller
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Article
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A look at the general criteria for planetary invasions; to provide a referee with a good background for a
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Edit
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Pg. 43
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Ship's Locker
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Article
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Signalling devices: signal mirror, water dye, flare gun, smoke flares, and commlink beacon. Breaching
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Edit
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