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Description Edit | History

Selected material from White Dwarfs 15 to 30, including An Introduction to D&D, The Dungeon Architect and Backdrop of Stars.

Contents:

Introduction to Dungeons & Dragons, Parts I-V by Lew Pulsipher
How to get the most from your game

Conversion by Roger Musson
A Clerical ability

Backdrop of Stars by Andy Slack
Fleshing out the Traveller campaign

Dungeons & ... Dragoons by Phil Masters
Historical troop types in FRP

Starbase by Bob McWilliams
Traveller Campaigns

Treasure Chest by Lewis Pulsipher
Amulets & Talismans

A Spell Caster's Guide to Arcane Power by Bob Milne
A spell point system for D&D

Star Patrol by Andy Slack
Expanded scouts in Traveller

The Dungeon Architect, Parts 1-3 by Roger Musson
How to construct credible dungeons

Starbase
The Ship's Library

Treasure Chest
Spells

How to Lose Hit Points and Survive by Roger Musson
Survival for D&D characters

AD&D Character Classes by Lew Pulsipher
Developing a balanced class

The Self-Made Traveller by Trevor Graver
Alternate prior experience system

Fiend Factory
The Top Ten monsters

Starbase
The Mudskipper

Treasure Chest
Magic Items

The Detective by Marcus L Rowland
New D&D character class

Articles Relationship: Articles
Pg. 1 of 2 » 2
Pg. 9
Editorial and Contents
Editorial

Ian Livingstone comments on the timelessness of the articles published in this \"Best Of\".

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Pg. 10
An Introduction to Dungeons & Dragons: 1
Article

Part I of Lew Pulsipher\'s 5 part series on understanding, playing and running Dungeons and Dragons.

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Pg. 12
An Introduction to Dungeons & Dragons: 2 - Dungeon Mastering Styles
Article

Part 2 of Lew Pulsipher\'s 5 part series on understanding, playing and running Dungeons and Dragons. An overview

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Pg. 14
An Introduction to Dungeons & Dragons: 3 - The Spell-Using Classes
Article

Part 3 of Lew Pulsipher\'s 5 part series on understanding, playing and running Dungeons and Dragons. Magic-users

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Pg. 16
An Introduction to Dungeons & Dragons: 4 - Fighters and Thieves
Article

Part 4 of Lew Pulsipher\'s 5 part series on understanding, playing and running Dungeons and Dragons. Warriors and

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Pg. 18
An Introduction to Dungeons & Dragons: 5 - Characterisation and Alignment
Article

Part 5 of Lew Pulsipher\'s 5 part series on understanding, playing and running Dungeons and Dragons. Roleplaying

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Pg. 19
Conversion
Article

A new Clerical ability for convincing others of The Truth of the One True God, by Roger Musson.

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Pg. 20
Backdrop of Stars
Article

Setting up Traveller Campaigns, by Andy Slack.

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Pg. 22
Dungeons and ... Dragoons?
Article

Characteristics and comments about historical troop types from ancient and medieval times, by Phil Masters.

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Pg. 26
The Best of Starbase: Traveller Campaigns
Article

Setting Up Traveller Campaigns, by Bob McWilliams.

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Pg. 27
The Best of Treasure Chest - Amulets & Talismans
Article

New limited magical items for D&D, by Lewis Pulsipher.

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Pg. 28
A Spellcaster's Guide to Arcane Power
Article

A \"power point\" system for D&D spellcasters, by Bill Milne.

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Pg. 30
Star Patrol
Article

The Scout Service in Traveller, by Andy Slack (this article appeared prior to the official Book 6: Scouts).

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Pg. 32
The Dungeon Architect: The Interesting Dungeon
Article

Part I of 3: The Interesting Dungeon. Planning a dungeon to be interesting for DMs and players.

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Pg. 34
The Dungeon Architect: The Constructed Dungeon
Article

Part 2 of 3: The Constructed Dungeon. Architectural and interesting features for your dungeon.

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54 pages
Size: A4
English
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