Dragon Magazine Vol. XIII, No. 4 Issue #137 September 1988
"Wilderness Adventures: In case you really want to know what's around the next bend."
Cover art by Keith Parkinson.
Readers\' comments and opinions on role-playing games.
If you want musk-ox stew, you hunt for a musk-ox - lots of luck! A detailed hunting system for the AD&D
\"Sable furs and mammoth ivory? But where\'s the valuable stuff?\" Natural treasures in the AD&D
Never tease a giant Venus\' flytrap, and other useful survival hints.
From heat waves to hurricanes: weather that your players will never forget. A new weather system for fantasy game
Life in the Cenozoic era; or, how dangerous is a charging Arsinoitherium? Monsters from the Cenozoic era:
Summertime brawls at the King\'s Festival, and other fair diversions. Fairs and festivals for fantasy game
The making of THE HUNT FOR RED OCTOBER game - and more!
For high-powered GAMMA WORLD game campaigns, you need heavy-duty mutants. Uprating your GAMMA WORLD game
Rules clarifications for AD&D. Character classes.
Can gaseous life forms be attacked mentally? Just ask the sage. A visit from the sage and Uatu the Watcher. Rules
You only live twice: the JAMES BOND 007 game and the TOP SECRET/S.I. game.
Camelot and Araby as shared worlds (or are they anthologies in disguise?).