Vol. XII No. 9 of Dragon Magazine.
Cover Art: One of the things about being a magic-user, as cover artist Linda Medley shows, is that you never have to worry about not having anyone to talk to. The lady's froggie familiar seems to think differently about the matter, though - but that's a frog for you. (from the contents page)
This issue featured
The Arcane Arts: Without Merlin, where would Arthur have been? - 5 articles for magic-users.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue.
The Real World
Examples of real-life stories strange enough to be plots of modern day or sci-fi games.
More miniatures, Dungeons & designers, Hoist the flag!, Roger returns, and Gamers wanted.
The World Gamers Guide
A listing of, by, and for overseas gamers, including American military personnel.
Opinions & observations from our readers.
Get the Most From Your Magic: Spell-casting advice for magic-users of all levels
Dweomers are forever: long duration spells for maximum effect in Advanced Dungeons & Dragons.
Arcane Lore: Magic from East to West
From Oriental Adventures to Western campaigns: new spells for the casting in Advanced Dungeons &
Hold On to Your Illusions!: Keeping illusions (and illusionists) in balance
Can a 6th-level illusionist create an army of 20th level paladins? Well, almost. How illusions and disbelief work
The Faces of Magic: Magical disguises for wary wizards
Sometimes a wizard should look like anything but; Spells to alter your appearance, or mimic another class.
Better Living Through Alchemy
Potions and poisons: the alchemist NPC class for Advanced Dungeons & Dragons.
Having abandon her god, a warrior faces her worst enemy, alone.
The Game Wizards: Cosmic flux and second-edition magic
Where the magic goes: more on the second-edition AD&D game.
The Dragon's Bestiary: An unusual plant for the GAMMA WORLD game
A mutant plant that only a
GAMMA WORLD game GM could love: Whirrzlers.
Miniatures in Wonderland
Role-play 100,000 dwarves at once, at the 1988 GEN CON / ORIGINS Games Fair!
Keeping a Good Watch: Wind these watches with care!
TOP SECRET game timepieces:geiger-counter watch, caltrop watch, garrote watch, tracker watch, acid
Dungeon Etiquette: What to do when your wizard falls asleep, or "You're dead. Shut up!"
The paladin\'s on Tatooine and the wizard\'s in Dreamland - what\'s a GM to do? How to deal with missing
This page does not exist. You can edit this page to create it.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
No Web Links Found
[ Upload File »]
Pg. 1 of 1
Use this tool to rate games, save comments, and manage your collection.