Vol. XII No. 6 of Dragon Magazine.
Cover Art: The last three survivors of an orcish army, their standard still aloft, challenge their elven opponents to one last fight. Jim Holloway's cover painting for this month has no title - but if you have a suggestion for a possible title, write it down and send it to us. We might print the more interesting ones in a later issue. (from the contents page)
This issue featured
Call to Arms: - 8 articles on the fighter's world, from berserkers to battlefields.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
When asked about challenges for high-level characters, Roger talks about the worst foes he ever faced -
World saving, Swords & spice, and TSR BBS Q&A.
The World Gamers Guide
A listing of, by, and for overseas gamers, including American military personnel.
Opinions and observations from our readers.
Role-Playing Reviews: Calling the gods to witness
Q&A about the BATTLESYSTEM Fantasy Combat Supplement, plus a few answers about dragons.
Lords & Legends: Warriors bold from legends old
Four famous warriors from European myth & legend for Advanced Dungeons & Dragons: Siegfried, Roland,
No Quarter!: Combat maneuvers - for fighters only
Creative combat for fighter with style in Advanced Dungeons & Dragons.
Bazaar of the Bizarre: A bow is an archer's best friend
New mundane and magic items for Advanced Dungeons & Dragons: strength bows, Gem Bow, Phantom Bow, Longbow of
Two Hands are Better Than One: A handy guide on handling weapons
How many hands it takes to wield any weapon based on the size of your PC and the weapon in Advanced Dungeons &
In Defense of the Shield: Shield-using skills in the AD&D game
A good shield might be the best friend you\'ll ever have; a variant system for Advanced Dungeons &
Fighting for Keeps: Freehold wars with the BATTLESYSTEM supplement
Your new castle is full of orcs? It\'s BATTLESYSTEM supplement time! Making a PC earn their castle when they reach
In the Heat of the Fight: New combat tactics for AD&D games
Berserkers, ambushes, fanatics, tribal champions, unusual terrain - all in a day\'s work.
A Menagerie of Martial Arts: Twenty martial arts styles based on man, nature, and animal
20 all-new martial-arts styles for Oriental Adventures for Advanced Dungeons & Dragons: Bear, Cat, Cobra,
The Ecology of the Yeti: Cold-blooded in every respect
A particularly chilling encounter on the high glaciers; all about the abominable snow-man for Advanced Dungeons
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