Vol. XI No. 6 of Dragon Magazine.
Cover Art: Denis Beauvais's talent for capturing the essence of fantastic conflict is beautifully pictured in this months' cover,
The Antagonists. The eternal struggle of good and evil was brought to life without the use of models or props; the artist's imagination and his brushes were his only tools. (from the contents page)
This issue featured the special attraction
Thieves: Picking the pockets of the underworld, a collection of 6 articles of interest to those on the wrong side of the law.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
The departure of Kim Mohan from Dragon, and Roger\'s taking over as Editor.
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
Lords of the Night
Behind the scenes at the local thieves\' guild in Advanced Dungeons & Dragons.
A Den of Thieves
The care and management of a thieves\' guild in Advanced Dungeons & Dragons.
(Errata for this article appeared
The Art of Climbing Walls
A modified system for thieves and assassins to climb in Advanced Dungeons & Dragons.
(errata for this article
Honor Among Thieves
Oaths and codes of the thieves\' guilds in Advanced Dungeons & Dragons.
(addendum to Vince Garcia\'s earlier
Getting Up in the World
Defining and changing the climbing rules in Advanced Dungeons & Dragons.
(companion article to Vince Garcia\'a
Tools of the (Thieving) Trade
A look at a thief\'s best friends: what \"Thieves\' Tools\" are exactly, plus other items to aid a thief
Hammer of Thor, Spear of Zeus: Weapons of Choice for clerics
Allowing clerics to use the weapon of the god they worship in Advanced Dungeons & Dragons.
Sharper Than a Serpent's Tooth: Adding variety to snakes in AD&D
A dozen new snakes for Advanced Dungeons & Dragons: king cobra, black mamba, gaboon viper, rattlesnake, flying
Airs of Ages Past: Nine magical harps from the Forgotten Realms
Elminster gives us nine new magic items;
The harps of: Azler, Methild, Esheen, Nithanalor, Dove, Zunzalor,
"There's Something on the Floor...": A little ingenuity in dungeon floor design
Humorous and deadly things that lie underfoot for Advanced Dungeons & Dragons.
The Ecology of the Harpy: Songs of Beauty...
The first of two articles on the Harpy in Advanced Dungeons & Dragons. (monster feature)
This page does not exist. You can edit this page to create it.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
No Web Links Found
[ Upload File »]
Pg. 1 of 1
Use this tool to rate games, save comments, and manage your collection.