Vol. X No. 9 of Dragon Magazine.
Cover Art: TSR staff artist Keith Parkinson enters the ranks of cover artists for DRAGON Magazine with "Valshea." According to Keith, the woman who stared back at you when you first laid eyes on her is Lady Valshea, an elven fighter/magic-user who was captured in color as she, her familiar, and her trusty steed took a break during their passage through Blue Rock Vale. (from the contents page)
This issue featured
A Plethora of Paladins - Seven new alignment-oriented NPC classes, and the regular ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
More For Your Money
The increase of DRAGON Magazine from 96 to 104 pages along with the price increase.
Missing maps, Armor class answer, One or the other, and A question of size.
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
The Laws of Magic: How the AD&D universe works, and why
Everything you always wanted to know about the arcane in Advanced Dungeons & Dragons.
Casting Spells for Cash: How magic-user PCs can earn their keep
Magic-users are good for more than combat; suggestions on new ways for spell casters to get rich in Advanced
The Ecology of the Maedar: Medusa's male counterpart does what she doesn't
All about the medusa - and her man! A not often seen creature who walks through rock and turns stone to flesh for
Money Isn't Everything...except to those poor beginning characters
Ways for low-level characters to gain extra gold to buy the equipment that may make the difference in their chance
Open Them, If You Dare: A dozen dweomered doors to delight DMs
Enter an unusual magic item - enchanted doors for Advanced Dungeons & Dragons.
The Ranger Redefined: Systems for giving the class more skills
More skills to help strengthen the ranger class in Advanced Dungeons & Dragons.
More Range for Rangers: New tables for determining a PCs followers
A more logical and comprehensive method for determining followers for all would-be woodsmen in Advanced Dungeons
The Way We Really Play: Development of a DM is a three-stage process
Thoughts on the development of a Dungeon Master.
Bad Idea, Good Game? Yes, it can happen - but not all the time
Why some \"bad\" games fail and others don\'t; based on a panel discussion at Origins \'85 titled
A Plethora of Paladins: Alignment is everything to these seven NPCs
\"Holy Warriors\" based on the other seven alignments for Advanced Dungeons & Dragons: Myrikhan
TSR Profiles: Jon Pickens
A quick look at the Acquisition Editor for TSR, Inc,
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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