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Description Edit | History

Vol. X No. 9 of Dragon Magazine.

Cover Art: TSR staff artist Keith Parkinson enters the ranks of cover artists for DRAGON Magazine with "Valshea." According to Keith, the woman who stared back at you when you first laid eyes on her is Lady Valshea, an elven fighter/magic-user who was captured in color as she, her familiar, and her trusty steed took a break during their passage through Blue Rock Vale. (from the contents page)

This issue featured A Plethora of Paladins - Seven new alignment-oriented NPC classes, and the regular ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.

Articles Relationship: Articles
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Pg. 3
More For Your Money
Editorial

The increase of DRAGON Magazine from 96 to 104 pages along with the price increase.

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Pg. 3
Letters
Reader/Fan Mail

Missing maps, Armor class answer, One or the other, and A question of size.

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Pg. 4
The World Gamers Guide
Article

A listing of, by, and for overseas gamers.

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Pg. 6
The Forum
Reader/Fan Mail

Opinions and observations from our readers.

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Pg. 8
The Laws of Magic: How the AD&D universe works, and why
Article

Everything you always wanted to know about the arcane in Advanced Dungeons & Dragons.

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Pg. 14
Casting Spells for Cash: How magic-user PCs can earn their keep
Article

Magic-users are good for more than combat; suggestions on new ways for spell casters to get rich in Advanced

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Pg. 16
The Ecology of the Maedar: Medusa's male counterpart does what she doesn't
Article

All about the medusa - and her man! A not often seen creature who walks through rock and turns stone to flesh for

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Pg. 18
Money Isn't Everything...except to those poor beginning characters
Article

Ways for low-level characters to gain extra gold to buy the equipment that may make the difference in their chance

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Pg. 22
Open Them, If You Dare: A dozen dweomered doors to delight DMs
Article

Enter an unusual magic item - enchanted doors for Advanced Dungeons & Dragons.

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Pg. 24
The Ranger Redefined: Systems for giving the class more skills
Article

More skills to help strengthen the ranger class in Advanced Dungeons & Dragons.

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Pg. 33
More Range for Rangers: New tables for determining a PCs followers
Article

A more logical and comprehensive method for determining followers for all would-be woodsmen in Advanced Dungeons

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Pg. 38
The Way We Really Play: Development of a DM is a three-stage process
Article

Thoughts on the development of a Dungeon Master.

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Pg. 40
Bad Idea, Good Game? Yes, it can happen - but not all the time
Article

Why some \"bad\" games fail and others don\'t; based on a panel discussion at Origins \'85 titled

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Pg. 45
A Plethora of Paladins: Alignment is everything to these seven NPCs
Article

\"Holy Warriors\" based on the other seven alignments for Advanced Dungeons & Dragons: Myrikhan

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Pg. 60
TSR Profiles: Jon Pickens
Interview

A quick look at the Acquisition Editor for TSR, Inc, Jon Pickens.

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