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Description Edit | History

Dreams Dragons Bring

Table of Contents:
Dreams Dragons Bring by John Castellucci
Games Gloranthans Play by John Castellucci

Special Duckpack Section
Duck Mythology & Notes by S. P. Martin
The Cult of Quackodemon by John Castellucci
On the Trail of Quackodemon by John Castellucci
Duckland Encounter Table by John Castellucci

Articles Relationship: Articles
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Pg. 0
Runes of Doom

Welcome to this issue of RQ Adventures.

Pg. 1
Dreams Dragons Bring: Introduction

Introduction to the adventure, “Dreams Dragons Bring”. Includes gamemaster summary.

Pg. 1
Dreams Dragons Bring: GM Background

Describes the True Dragons of Sartar, the adventure, how to modify the adventure, and seasons and weather.

Pg. 2
Dreams Dragons Bring: Introducing PCs to the Adventure

Describes prerequisites for the adventure, and how existing PCs can join the scenario. Also describes rewards for

Pg. 2
Dreams Dragons Bring: Part One: The Death of Cletus Adolus

Describes encounters within the adventure: On the Road, The New Monkey-Gang, and Scholarly Pursuits. Also includes

Pg. 5
Dreams Dragons Bring: Part Two: Forang Farosh

Describes encounters within the adventure: Tink Village, A Night on the Town, and Forang. Includes a map of a part

Pg. 7
Dreams Dragons Bring: Part Three: Forang’s Request

Describes encounters within the adventure: A Bargain, The Vale of Bones and the Skull Ruins, Ghosts of the Past,

Pg. 9
Dreams Dragons Bring: Part Four: Jarn Valley

Describes encounters within the adventure: Awoooo! Werewolves of Sartar, Jarn Valley, The Mystic Order, Mystic

Pg. 10
Dreams Dragons Bring: Concluding the Adventure

“The party now has a good story to tell in local inns. Few will believe their tale of an unknown miles long

Pg. 11
Dreams Dragons Bring: Encounters

Provides stats for all monsters encountered during the adventure.

Pg. 14
Dreams Dragons Bring: Dragon’s Eye and Environs

Describes landmarks and locales near the Dragon’s Eye in Sartar. Includes a map.

Pg. 16
Dreams Dragons Bring: Handouts

Three player handouts that provide additional information or motivation for the adventure.

Pg. 19
Games Gloranthans Play: Rune Dice Games

Describes two dice games played within the Lunar Empire: Moon Dice and Rune Dice.

Pg. 20
Make Your Own Rune Dice

Provides graphics that you can transfer to six-sided dice to make your own Rune Dice.

Pg. 21
DuckPak Part One: Duck Mythology & Notes

Describes Ducks in some detail, based on the Avalon Hill supplement, Trollpak. Includes Duck Mythology (with a

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More Information Edit | History

[From the "Staging notes for this issue" section]:

While the scenarios in this issue can stand on its own, it is intended as an add-on to the Escape From Duckland adventure in issue #1. The recommended sequence is Escape, Quackodemon and the Dreams. Existing characters can be used, or the ones presented in last issue.

The prophesies by the priests should send the adventurers heading to the wastes of Prax and the mysterious Block. This is where the Sartar campaign and the Praxian campaign combine.

With the Block as a jumping off point, the recent Avalon Hill supplements would make for fine adventuring, as well as RQA #3.

[From the Introduction to the "Dream Dragons Bring" adventure]:

Dreams Dragons Bring is a RuneQuest scenario that follows the Avalon Hill Deluxe Edition of the rules, and many of the divine spells are from Gods of Glorantha game supplement.

[From the Introduction to the "On the Trail of Quackodemon" adventure]:

Trail of Quackodemon follows the Avalon Hill Deluxe Edition of the RuneQuest rules, and many of the divine spells are from Gods of Glorantha game supplement. The cult of Quackodemon parallels the cult of Cacodemon -- see Elder Secrets for a complete write up of the parent cult.

Pg. 1
First Printing
Year: 1993
Saddle Stapled (modules/pamphlets)
34 pages
Size: Letter
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