[From the "Staging notes for this issue" section]:
While the scenarios in this issue can stand on its own, it is intended as an add-on to the Escape From Duckland adventure in issue #1. The recommended sequence is Escape, Quackodemon and the Dreams. Existing characters can be used, or the ones presented in last issue.
The prophesies by the priests should send the adventurers heading to the wastes of Prax and the mysterious Block. This is where the Sartar campaign and the Praxian campaign combine.
With the Block as a jumping off point, the recent Avalon Hill supplements would make for fine adventuring, as well as RQA #3.
[From the Introduction to the "Dream Dragons Bring" adventure]:
Dreams Dragons Bring is a RuneQuest scenario that follows the Avalon Hill Deluxe Edition of the rules, and many of the divine spells are from Gods of Glorantha game supplement.
[From the Introduction to the "On the Trail of Quackodemon" adventure]:
Trail of Quackodemon follows the Avalon Hill Deluxe Edition of the RuneQuest rules, and many of the divine spells are from Gods of Glorantha game supplement. The cult of Quackodemon parallels the cult of Cacodemon -- see Elder Secrets for a complete write up of the parent cult.